Slay the Spire 2

Cards

124 / 24 Cards

NameCostTypeRarityCard text
Ball Lightning1AttackCommonDeal 7 damage.
Channel 1 Lightning.
Barrage1AttackCommonDeal 5 damage for each Channeled Orb.
Beam Cell0AttackCommonDeal 3 damage.
Apply 1 Vulnerable.
Boost Away0SkillCommonGain 6 Block.
Add a Dazed into your Discard Pile.
Charge Battery1SkillCommonGain 7 Block.
Next turn, gain .
Claw0AttackCommonDeal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
Cold Snap1AttackCommonDeal 6 damage.
Channel 1 Frost.
Compile Driver1AttackCommonDeal 7 damage.
Draw 1 card for each unique Orb you have.
Coolheaded1SkillCommonChannel 1 Frost.
Draw 1 card.
Defend1SkillBasicGain 5 Block.
Dualcast1SkillBasicEvoke your rightmost Orb twice.
Focused Strike1AttackCommonDeal 9 damage.
Gain 1 Focus this turn.
Go for the Eyes0AttackCommonDeal 3 damage.
If the enemy intends to attack, apply 1 Weak.
Gunk Up1AttackCommonDeal 4 damage 3 times.
Add a Slimed into your Discard Pile.
Hologram1SkillCommonGain 3 Block.
Put a card from your Discard Pile into your Hand.
Exhaust.
Hotfix0SkillCommonGain 2 Focus this turn.
Exhaust.
Leap1SkillCommonGain 9 Block.
Lightning Rod1SkillCommonGain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
Momentum Strike1AttackCommonDeal 10 damage.
Reduce this card's cost to 0 .
Strike1AttackBasicDeal 6 damage.
Sweeping Beam1AttackCommonDeal 6 damage to ALL enemies.
Draw 1 card.
TURBO0SkillCommonGain .
Add a Void into your Discard Pile.
Uproar2AttackCommonDeal 6 damage twice.
Play a random Attack from your Draw Pile.
Zap1SkillBasicChannel 1 Lightning.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB