Slay the Spire 2

Cards

136 / 47 Cards

NameCostTypeRarityCard text
Adaptive Strike2AttackRareDeal 18 damage.
Add a 0 copy of this card into your Discard Pile.
All for One2AttackRareDeal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Ball Lightning1AttackCommonDeal 7 damage.
Channel 1 Lightning.
Barrage1AttackCommonDeal 5 damage for each Channeled Orb.
Beam Cell0AttackCommonDeal 3 damage.
Apply 1 Vulnerable.
Bolas0AttackRareDeal 3 damage.
At the start of your next turn, return this to your Hand.
Claw0AttackCommonDeal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
Cold Snap1AttackCommonDeal 6 damage.
Channel 1 Frost.
Compile Driver1AttackCommonDeal 7 damage.
Draw 1 card for each unique Orb you have.
Dramatic Entrance0AttackUncommonInnate.
Deal 11 damage to ALL enemies.
Exhaust.
Fisticuffs1AttackUncommonDeal 7 damage.
Gain Block equal to damage dealt.
Flak Cannon2AttackRareExhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Flash of Steel0AttackUncommonDeal 5 damage.
Draw 1 card.
Focused Strike1AttackCommonDeal 9 damage.
Gain 1 Focus this turn.
FTL0AttackUncommonDeal 5 damage.
If you have played fewer than 3 cards this turn, draw 1 card.
Gang Up1AttackUncommonDeal 5 damage.
Deals 5 additional damage for each time another player has attacked the enemy this turn.
Go for the Eyes0AttackCommonDeal 3 damage.
If the enemy intends to attack, apply 1 Weak.
Gold Axe1AttackRareDeal damage equal to the number of cards played this combat.
Gunk Up1AttackCommonDeal 4 damage 3 times.
Add a Slimed into your Discard Pile.
Hand of Greed2AttackRareDeal 20 damage.
If Fatal, gain 20 Gold.
Helix Drill0AttackRareDeal 3 damage for each previously spent this turn.
Hyperbeam2AttackRareDeal 28 damage to ALL enemies.
Lose 3 Focus.
Ice Lance3AttackRareDeal 19 damage.
Channel 3 Frost.
Jackpot3AttackRareDeal 25 damage.
Add 3 random 0 cards into your Hand.
Knockdown3AttackRareDeal 10 damage.
The enemy takes double damage from other players this turn.
Meteor Strike5AttackRareDeal 24 damage.
Channel 3 Plasma.
Mind Blast1AttackUncommonInnate.
Deal damage equal to the number of cards in your Draw Pile.
Momentum Strike1AttackCommonDeal 10 damage.
Reduce this card's cost to 0 .
Null2AttackUncommonDeal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Omnislice0AttackUncommonDeal 8 damage.
Damage ALL other enemies equal to the damage dealt.
Refract3AttackUncommonDeal 9 damage twice.
Channel 2 Glass.
Rend2AttackRareDeal 15 damage.
Deals 5 additional damage for each unique debuff on the enemy.
Rocket Punch2AttackUncommonDeal 13 damage.
Draw 1 card.
Whenever you create a Status, reduce this card's cost to 0 until played.
Salvo1AttackRareDeal 12 damage.
Retain your Hand this turn.
Scrape1AttackUncommonDeal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .
Seeker Strike1AttackUncommonDeal 9 damage.
Choose 1 of 3 cards in your Draw Pile to add into your Hand.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB