Slay the Spire 2

Cards

136 / 118 Cards

NameCostTypeRarityCard text
Adaptive Strike2AttackRareDeal 18 damage.
Add a 0 copy of this card into your Discard Pile.
Alchemize1SkillRareProcure a random potion.
Exhaust.
All for One2AttackRareDeal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Anointed1SkillRarePut every Rare card from your Draw Pile into your Hand.
Exhaust.
Ball Lightning1AttackCommonDeal 7 damage.
Channel 1 Lightning.
Barrage1AttackCommonDeal 5 damage for each Channeled Orb.
Beam Cell0AttackCommonDeal 3 damage.
Apply 1 Vulnerable.
Beat Down3SkillRarePlay 3 random Attacks from your Discard Pile.
Believe in You0SkillUncommonAnother player gains .
Bolas0AttackRareDeal 3 damage.
At the start of your next turn, return this to your Hand.
Boost Away0SkillCommonGain 6 Block.
Add a Dazed into your Discard Pile.
Boot Sequence0SkillUncommonInnate.
Gain 10 Block.
Exhaust.
Catastrophe2SkillUncommonPlay 2 random cards from your Draw Pile.
Chaos1SkillUncommonChannel 1 random Orb.
Charge Battery1SkillCommonGain 7 Block.
Next turn, gain .
Chill0SkillUncommonChannel 1 Frost for each enemy.
Exhaust.
Claw0AttackCommonDeal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
Cold Snap1AttackCommonDeal 6 damage.
Channel 1 Frost.
Compact1SkillUncommonGain 6 Block.
Transform all Status cards in your Hand into Fuel.
Compile Driver1AttackCommonDeal 7 damage.
Draw 1 card for each unique Orb you have.
Coolheaded1SkillCommonChannel 1 Frost.
Draw 1 card.
Coordinate1SkillUncommonGive another player 5 Strength this turn.
Dark Shackles0SkillUncommonEnemy loses 9 Strength this turn.
Exhaust.
Darkness1SkillUncommonChannel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Defend1SkillBasicGain 5 Block.
Discovery1SkillUncommonChoose 1 of 3 random cards to add into your Hand. It's free to play this turn.
Exhaust.
Double Energy1SkillUncommonDouble your Energy.
Exhaust.
Dramatic Entrance0AttackUncommonInnate.
Deal 11 damage to ALL enemies.
Exhaust.
Dualcast1SkillBasicEvoke your rightmost Orb twice.
Energy Surge1SkillUncommonALL players gain .
Exhaust.
Equilibrium2SkillUncommonGain 13 Block.
Retain your Hand this turn.
Fight Through1SkillUncommonGain 13 Block.
Add 2 Wounds into your Discard Pile.
Finesse0SkillUncommonGain 4 Block.
Draw 1 card.
Fisticuffs1AttackUncommonDeal 7 damage.
Gain Block equal to damage dealt.
Flak Cannon2AttackRareExhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Flash of Steel0AttackUncommonDeal 5 damage.
Draw 1 card.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB