Slay the Spire 2

Cards

136 / 150 Cards

NameCostTypeRarityCard text
Adaptive Strike+2AttackRareDeal 23 damage.
Add a 0 copy of this card into your Discard Pile.
Alchemize+0SkillRareProcure a random potion.
Exhaust.
All for One+2AttackRareDeal 14 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Anointed+1SkillRareRetain.
Put every Rare card from your Draw Pile into your Hand.
Exhaust.
Automation+0PowerUncommonEvery 10 cards you draw, gain .
Ball Lightning+1AttackCommonDeal 10 damage.
Channel 1 Lightning.
Barrage+1AttackCommonDeal 7 damage for each Channeled Orb.
Beacon of Hope+1PowerRareInnate.
Whenever you gain Block on your turn, other players gain half that much Block.
Beam Cell+0AttackCommonDeal 4 damage.
Apply 2 Vulnerable.
Beat Down+3SkillRarePlay 4 random Attacks from your Discard Pile.
Believe in You+0SkillUncommonAnother player gains .
Bolas+0AttackRareDeal 4 damage.
At the start of your next turn, return this to your Hand.
Boost Away+0SkillCommonGain 9 Block.
Add a Dazed into your Discard Pile.
Boot Sequence+0SkillUncommonInnate.
Gain 13 Block.
Exhaust.
Buffer+2PowerRarePrevent the next 2 times you would lose HP.
Bulk Up+2PowerUncommonLose 1 Orb Slot.
Gain 3 Strength.
Gain 3 Dexterity.
Calamity+2PowerRareWhenever you play an Attack, add a random Attack into your Hand.
Capacitor+1PowerUncommonGain 3 Orb Slots.
Catastrophe+2SkillUncommonPlay 3 random cards from your Draw Pile.
Chaos+1SkillUncommonChannel 2 random Orbs.
Charge Battery+1SkillCommonGain 10 Block.
Next turn, gain .
Chill+0SkillUncommonChannel 1 Frost for each enemy.
Claw+0AttackCommonDeal 4 damage.
Increase the damage of ALL Claw cards by 3 this combat.
Cold Snap+1AttackCommonDeal 9 damage.
Channel 1 Frost.
Compact+1SkillUncommonGain 7 Block.
Transform all Status cards in your Hand into Fuel+.
Compile Driver+1AttackCommonDeal 10 damage.
Draw 1 card for each unique Orb you have.
Consuming Shadow+2PowerRareChannel 3 Dark.
At the end of your turn, Evoke your leftmost Orb.
Coolant+1PowerRareAt the start of your turn, gain 3 Block for each unique Orb you have.
Coolheaded+1SkillCommonChannel 1 Frost.
Draw 2 cards.
Coordinate+1SkillUncommonGive another player 8 Strength this turn.
Creative AI+2PowerRareAt the start of your turn, add a random Power into your Hand.
Dark Shackles+0SkillUncommonEnemy loses 15 Strength this turn.
Exhaust.
Darkness+1SkillUncommonChannel 1 Dark.
Trigger the passive ability of all Dark Orbs twice.
Defend+1SkillBasicGain 8 Block.
Defragment+1PowerRareGain 2 Focus.
Discovery+1SkillUncommonChoose 1 of 3 random cards to add into your Hand. It's free to play this turn.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB