Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 2 | Attack | Rare | Deal 18 damage. Add a 0 | |
| 2 | Attack | Rare | Deal 10 damage. Put ALL 0 | |
| 1 | Attack | Common | Deal 7 damage. Channel 1 Lightning. | |
| 1 | Attack | Common | Deal 5 damage for each Channeled Orb. | |
| 0 | Attack | Common | Deal 3 damage. Apply 1 Vulnerable. | |
| 0 | Skill | Common | Gain 6 Block. Add a Dazed into your Discard Pile. | |
| 0 | Skill | Uncommon | Innate. Gain 10 Block. Exhaust. | |
| 0 | Attack | Event | Deal 14 damage. | |
| 1 | Skill | Uncommon | Channel 1 random Orb. | |
| 1 | Skill | Common | Gain 7 Block. Next turn, gain | |
| 0 | Skill | Uncommon | Channel 1 Frost for each enemy. Exhaust. | |
| Clash | 0 | Attack | Event | Can only be played if every card in your Hand is an Attack. Deal 14 damage. |
| 0 | Attack | Common | Deal 3 damage. Increase the damage of ALL Claw cards by 2 this combat. | |
| 1 | Attack | Common | Deal 6 damage. Channel 1 Frost. | |
| 1 | Skill | Uncommon | Gain 6 Block. Transform all Status cards in your Hand into Fuel. | |
| 1 | Attack | Common | Deal 7 damage. Draw 1 card for each unique Orb you have. | |
| 1 | Skill | Common | Channel 1 Frost. Draw 1 card. | |
| 1 | Skill | Uncommon | Channel 1 Dark. Trigger the passive ability of all Dark Orbs. | |
| 1 | Skill | Basic | Gain 5 Block. | |
| Distraction | 1 | Skill | Event | Add a random Skill into your Hand. It's free to play this turn. Exhaust. |
| 1 | Skill | Uncommon | Double your Energy. Exhaust. | |
| Dual Wield | 1 | Skill | Event | Choose an Attack or Power card. Add a copy of that card into your Hand. |
| 1 | Skill | Basic | Evoke your rightmost Orb twice. | |
| 1 | Skill | Uncommon | ALL players gain Exhaust. | |
| 0 | Skill | Event | Reduce the cost of ALL cards in your Hand to 1 this turn. Exhaust. | |
| Entrench | 2 | Skill | Event | Double your Block. |
| 1 | Attack | Event | Deal 3 damage to ALL enemies 4 times. | |
| 0 | Skill | Event | Gain 5 Strength this turn. | |
| 1 | Skill | Uncommon | Gain 13 Block. Add 2 Wounds into your Discard Pile. | |
| 2 | Attack | Rare | Exhaust ALL your Status cards. Deal 8 damage to a random enemy for each card Exhausted. | |
| 1 | Attack | Common | Deal 9 damage. Gain 1 Focus this turn. | |
| 0 | Attack | Uncommon | Deal 5 damage. If you have played fewer than 3 cards this turn, draw 1 card. | |
| 0 | Skill | Token | Gain Draw 1 card. Exhaust. | |
| 1 | Skill | Uncommon | Channel 1 Plasma. Exhaust. | |
| 1 | Skill | Rare | Gain 1 Block. Permanently increase this card's Block by 3. Exhaust. | |
| 1 | Attack | Token | Deal 16 damage. |