Slay the Spire 2

Cards

136 / 94 Cards

NameCostTypeRarityCard text
Adaptive Strike2AttackRareDeal 18 damage.
Add a 0 copy of this card into your Discard Pile.
All for One2AttackRareDeal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Ball Lightning1AttackCommonDeal 7 damage.
Channel 1 Lightning.
Barrage1AttackCommonDeal 5 damage for each Channeled Orb.
Beam Cell0AttackCommonDeal 3 damage.
Apply 1 Vulnerable.
Boost Away0SkillCommonGain 6 Block.
Add a Dazed into your Discard Pile.
Boot Sequence0SkillUncommonInnate.
Gain 10 Block.
Exhaust.
Byrd Swoop0AttackEventDeal 14 damage.
Chaos1SkillUncommonChannel 1 random Orb.
Charge Battery1SkillCommonGain 7 Block.
Next turn, gain .
Chill0SkillUncommonChannel 1 Frost for each enemy.
Exhaust.
Clash0AttackEventCan only be played if every card in your Hand is an Attack.
Deal 14 damage.
Claw0AttackCommonDeal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
Cold Snap1AttackCommonDeal 6 damage.
Channel 1 Frost.
Compact1SkillUncommonGain 6 Block.
Transform all Status cards in your Hand into Fuel.
Compile Driver1AttackCommonDeal 7 damage.
Draw 1 card for each unique Orb you have.
Coolheaded1SkillCommonChannel 1 Frost.
Draw 1 card.
Darkness1SkillUncommonChannel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Defend1SkillBasicGain 5 Block.
Distraction1SkillEventAdd a random Skill into your Hand. It's free to play this turn.
Exhaust.
Double Energy1SkillUncommonDouble your Energy.
Exhaust.
Dual Wield1SkillEventChoose an Attack or Power card. Add a copy of that card into your Hand.
Dualcast1SkillBasicEvoke your rightmost Orb twice.
Energy Surge1SkillUncommonALL players gain .
Exhaust.
Enlightenment0SkillEventReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Entrench2SkillEventDouble your Block.
Exterminate1AttackEventDeal 3 damage to ALL enemies 4 times.
Feeding Frenzy0SkillEventGain 5 Strength this turn.
Fight Through1SkillUncommonGain 13 Block.
Add 2 Wounds into your Discard Pile.
Flak Cannon2AttackRareExhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Focused Strike1AttackCommonDeal 9 damage.
Gain 1 Focus this turn.
FTL0AttackUncommonDeal 5 damage.
If you have played fewer than 3 cards this turn, draw 1 card.
Fuel0SkillTokenGain .
Draw 1 card.
Exhaust.
Fusion1SkillUncommonChannel 1 Plasma.
Exhaust.
Genetic Algorithm1SkillRareGain 1 Block.
Permanently increase this card's Block by 3.
Exhaust.
Giant Rock1AttackTokenDeal 16 damage.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB