Slay the Spire 2
Cards



Adaptive Strike+Deal 23 damage.
Add a 0
copy of this card into your Discard Pile.
Attack
2Attack, Rare, Cost 2


All for One+Deal 14 damage.
Put ALL 0
cards from your Discard Pile into your Hand.
Attack
2Attack, Rare, Cost 2


Ball Lightning+Deal 10 damage.
Channel 1 Lightning.
Attack
1Attack, Common, Cost 1


Barrage+Deal 7 damage for each Channeled Orb.
Attack
1Attack, Common, Cost 1


Beam Cell+Deal 4 damage.
Apply 2 Vulnerable.
Attack
0Attack, Common, Cost 0


Byrd Swoop+Deal 18 damage.
Attack
0Attack, Event, Cost 0- Clash


Clash+Can only be played if every card in your Hand is an Attack.
Deal 18 damage.
Attack
0Attack, Event, Cost 0 


Claw+Deal 4 damage.
Increase the damage of ALL Claw cards by 3 this combat.
Attack
0Attack, Common, Cost 0


Cold Snap+Deal 9 damage.
Channel 1 Frost.
Attack
1Attack, Common, Cost 1


Compile Driver+Deal 10 damage.
Draw 1 card for each unique Orb you have.
Attack
1Attack, Common, Cost 1


Exterminate+Deal 4 damage to ALL enemies 4 times.
Attack
1Attack, Event, Cost 1


Flak Cannon+Exhaust ALL your Status cards.
Deal 11 damage to a random enemy for each card Exhausted.
Attack
2Attack, Rare, Cost 2


Focused Strike+Deal 11 damage.
Gain 2 Focus this turn.
Attack
1Attack, Common, Cost 1


FTL+Deal 6 damage.
If you have played fewer than 4 cards this turn, draw 1 card.
Attack
0Attack, Uncommon, Cost 0


Giant Rock+Deal 20 damage.
Attack
1Attack, Token, Cost 1


Go for the Eyes+Deal 4 damage.
If the enemy intends to attack, apply 2 Weak.
Attack
0Attack, Common, Cost 0


Gunk Up+Deal 5 damage 3 times.
Add a Slimed into your Discard Pile.
Attack
1Attack, Common, Cost 1


Helix Drill+Deal 5 damage for each
previously spent this turn.
Attack
0Attack, Rare, Cost 0


Hyperbeam+Deal 36 damage to ALL enemies.
Lose 3 Focus.
Attack
2Attack, Rare, Cost 2


Ice Lance+Deal 24 damage.
Channel 3 Frost.
Attack
3Attack, Rare, Cost 3- Mad Science


Mad Science+Innate.
??????
Attack
1Attack, Event, Cost 1 


Meteor Strike+Deal 30 damage.
Channel 3 Plasma.
Attack
5Attack, Rare, Cost 5


Minion Dive Bomb+Deal 16 damage.
Exhaust.
Attack
0Attack, Token, Cost 0


Minion Strike+Deal 9 damage.
Draw 1 card.
Exhaust.
Attack
0Attack, Token, Cost 0


Momentum Strike+Deal 13 damage.
Reduce this card's cost to 0
.
Attack
1Attack, Common, Cost 1


Null+Deal 13 damage.
Apply 3 Weak.
Channel 1 Dark.
Attack
2Attack, Uncommon, Cost 2


Peck+Deal 2 damage 4 times.
Attack
1Attack, Event, Cost 1- Rebound


Rebound+Deal 12 damage.
Put the next card you play this turn on top of your Draw Pile.
Attack
1Attack, Event, Cost 1 


Refract+Deal 12 damage twice.
Channel 2 Glass.
Attack
3Attack, Uncommon, Cost 3


Rip and Tear+Deal 9 damage to a random enemy twice.
Attack
1Attack, Event, Cost 1


Rocket Punch+Deal 14 damage.
Draw 2 cards.
Whenever you create a Status, reduce this card's cost to 0
until played.
Attack
2Attack, Uncommon, Cost 2


Scrape+Deal 10 damage.
Draw 5 cards.
Discard all cards drawn this way that do not cost 0
.
Attack
1Attack, Uncommon, Cost 1


Shatter+Deal 11 damage to ALL enemies.
Evoke all of your Orbs twice.
Attack
1Attack, Rare, Cost 1


Shiv+Deal 6 damage.
Exhaust.
Attack
0Attack, Token, Cost 0


Sovereign Blade+Retain.
Deal 10 damage.
Attack
1Attack, Token, Cost 1


Squash+Deal 12 damage.
Apply 3 Vulnerable.
Attack
1Attack, Event, Cost 1