Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 2 | Attack | Rare | Deal 18 damage. Add a 0 | |
| 2 | Attack | Rare | Deal 10 damage. Put ALL 0 | |
| 1 | Attack | Common | Deal 7 damage. Channel 1 Lightning. | |
| 1 | Attack | Common | Deal 5 damage for each Channeled Orb. | |
| 0 | Attack | Common | Deal 3 damage. Apply 1 Vulnerable. | |
| 0 | Attack | Event | Deal 14 damage. | |
| Clash | 0 | Attack | Event | Can only be played if every card in your Hand is an Attack. Deal 14 damage. |
| 0 | Attack | Common | Deal 3 damage. Increase the damage of ALL Claw cards by 2 this combat. | |
| 1 | Attack | Common | Deal 6 damage. Channel 1 Frost. | |
| 1 | Attack | Common | Deal 7 damage. Draw 1 card for each unique Orb you have. | |
| 1 | Attack | Event | Deal 3 damage to ALL enemies 4 times. | |
| 2 | Attack | Rare | Exhaust ALL your Status cards. Deal 8 damage to a random enemy for each card Exhausted. | |
| 1 | Attack | Common | Deal 9 damage. Gain 1 Focus this turn. | |
| 0 | Attack | Uncommon | Deal 5 damage. If you have played fewer than 3 cards this turn, draw 1 card. | |
| 1 | Attack | Token | Deal 16 damage. | |
| 0 | Attack | Common | Deal 3 damage. If the enemy intends to attack, apply 1 Weak. | |
| 1 | Attack | Common | Deal 4 damage 3 times. Add a Slimed into your Discard Pile. | |
| 0 | Attack | Rare | Deal 3 damage for each | |
| 2 | Attack | Rare | Deal 28 damage to ALL enemies. Lose 3 Focus. | |
| 3 | Attack | Rare | Deal 19 damage. Channel 3 Frost. | |
| Mad Science | 1 | Attack | Event | ?????? |
| 5 | Attack | Rare | Deal 24 damage. Channel 3 Plasma. | |
| 0 | Attack | Token | Deal 13 damage. Exhaust. | |
| 0 | Attack | Token | Deal 6 damage. Draw 1 card. Exhaust. | |
| 1 | Attack | Common | Deal 10 damage. Reduce this card's cost to 0 | |
| 2 | Attack | Uncommon | Deal 10 damage. Apply 2 Weak. Channel 1 Dark. | |
| 1 | Attack | Event | Deal 2 damage 3 times. | |
| Rebound | 1 | Attack | Event | Deal 9 damage. Put the next card you play this turn on top of your Draw Pile. |
| 3 | Attack | Uncommon | Deal 9 damage twice. Channel 2 Glass. | |
| 1 | Attack | Event | Deal 7 damage to a random enemy twice. | |
| 2 | Attack | Uncommon | Deal 13 damage. Draw 1 card. Whenever you create a Status, reduce this card's cost to 0 | |
| 1 | Attack | Uncommon | Deal 7 damage. Draw 4 cards. Discard all cards drawn this way that do not cost 0 | |
| 1 | Attack | Rare | Deal 7 damage to ALL enemies. Evoke all of your Orbs twice. | |
| 0 | Attack | Token | Deal 4 damage. Exhaust. | |
| 2 | Attack | Token | Retain. Deal 10 damage. | |
| 1 | Attack | Event | Deal 10 damage. Apply 2 Vulnerable. |