Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 2 | Attack | Rare | Deal 23 damage. Add a 0 | |
| 2 | Attack | Rare | Deal 14 damage. Put ALL 0 | |
| X | Curse | Curse | Unplayable. Ethereal. Eternal. | |
| X | Curse | Curse | Unplayable. At the end of your turn, if this is in your Hand, lose 13 HP. Eternal. | |
| 1 | Attack | Common | Deal 10 damage. Channel 1 Lightning. | |
| 1 | Attack | Common | Deal 7 damage for each Channeled Orb. | |
| 0 | Attack | Common | Deal 4 damage. Apply 2 Vulnerable. | |
| 1 | Status | Status | At the end of your turn, if this is in your Hand, lose 6 HP. | |
| 0 | Skill | Common | Gain 9 Block. Add a Dazed into your Discard Pile. | |
| 0 | Skill | Uncommon | Innate. Gain 13 Block. Exhaust. | |
| 2 | Power | Rare | Prevent the next 2 times you would lose HP. | |
| 2 | Power | Uncommon | Lose 1 Orb Slot. Gain 3 Strength. Gain 3 Dexterity. | |
| X | Status | Status | Unplayable. At the end of your turn, if this is in your Hand, take 2 damage. | |
| 0 | Attack | Event | Deal 18 damage. | |
| X | Quest | Quest | Unplayable. Can be hatched at a Rest Site. | |
| 1 | Power | Event | Whenever you are attacked, deal 5 damage back. | |
| 1 | Power | Uncommon | Gain 3 Orb Slots. | |
| 1 | Skill | Uncommon | Channel 2 random Orbs. | |
| 1 | Skill | Common | Gain 10 Block. Next turn, gain | |
| 0 | Skill | Uncommon | Channel 1 Frost for each enemy. | |
| Clash+ | 0 | Attack | Event | Can only be played if every card in your Hand is an Attack. Deal 18 damage. |
| 0 | Attack | Common | Deal 4 damage. Increase the damage of ALL Claw cards by 3 this combat. | |
| X | Curse | Curse | Unplayable. Ethereal. | |
| 1 | Attack | Common | Deal 9 damage. Channel 1 Frost. | |
| 1 | Skill | Uncommon | Gain 7 Block. Transform all Status cards in your Hand into Fuel+. | |
| 1 | Attack | Common | Deal 10 damage. Draw 1 card for each unique Orb you have. | |
| 2 | Power | Rare | Channel 3 Dark. At the end of your turn, Evoke your leftmost Orb. | |
| 1 | Power | Rare | At the start of your turn, gain 3 Block for each unique Orb you have. | |
| 1 | Skill | Common | Channel 1 Frost. Draw 2 cards. | |
| 2 | Power | Rare | At the start of your turn, add a random Power into your Hand. | |
| X | Curse | Curse | Unplayable. Eternal. | |
| 1 | Skill | Uncommon | Channel 1 Dark. Trigger the passive ability of all Dark Orbs twice. | |
| X | Status | Status | Unplayable. Ethereal. | |
| 1 | Status | Status | Exhaust. | |
| X | Curse | Curse | Unplayable. At the end of your turn, if this is in your Hand, lose 10 Gold. | |
| X | Curse | Curse | Unplayable. At the end of your turn, if this is in your Hand, take 2 damage. |