Slay the Spire 2

Cards

136 / 153 Cards

NameCostTypeRarityCard text
Adaptive Strike+2AttackRareDeal 23 damage.
Add a 0 copy of this card into your Discard Pile.
All for One+2AttackRareDeal 14 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Ascender's BaneXCurseCurseUnplayable.
Ethereal.
Eternal.
Bad LuckXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, lose 13 HP.
Eternal.
Ball Lightning+1AttackCommonDeal 10 damage.
Channel 1 Lightning.
Barrage+1AttackCommonDeal 7 damage for each Channeled Orb.
Beam Cell+0AttackCommonDeal 4 damage.
Apply 2 Vulnerable.
Beckon1StatusStatusAt the end of your turn, if this is in your Hand,
lose 6 HP.
Boost Away+0SkillCommonGain 9 Block.
Add a Dazed into your Discard Pile.
Boot Sequence+0SkillUncommonInnate.
Gain 13 Block.
Exhaust.
Buffer+2PowerRarePrevent the next 2 times you would lose HP.
Bulk Up+2PowerUncommonLose 1 Orb Slot.
Gain 3 Strength.
Gain 3 Dexterity.
BurnXStatusStatusUnplayable.
At the end of your turn, if this is in your Hand, take 2 damage.
Byrd Swoop+0AttackEventDeal 18 damage.
Byrdonis EggXQuestQuestUnplayable.
Can be hatched at a Rest Site.
Caltrops+1PowerEventWhenever you are attacked, deal 5 damage back.
Capacitor+1PowerUncommonGain 3 Orb Slots.
Chaos+1SkillUncommonChannel 2 random Orbs.
Charge Battery+1SkillCommonGain 10 Block.
Next turn, gain .
Chill+0SkillUncommonChannel 1 Frost for each enemy.
Clash+0AttackEventCan only be played if every card in your Hand is an Attack.
Deal 18 damage.
Claw+0AttackCommonDeal 4 damage.
Increase the damage of ALL Claw cards by 3 this combat.
ClumsyXCurseCurseUnplayable.
Ethereal.
Cold Snap+1AttackCommonDeal 9 damage.
Channel 1 Frost.
Compact+1SkillUncommonGain 7 Block.
Transform all Status cards in your Hand into Fuel+.
Compile Driver+1AttackCommonDeal 10 damage.
Draw 1 card for each unique Orb you have.
Consuming Shadow+2PowerRareChannel 3 Dark.
At the end of your turn, Evoke your leftmost Orb.
Coolant+1PowerRareAt the start of your turn, gain 3 Block for each unique Orb you have.
Coolheaded+1SkillCommonChannel 1 Frost.
Draw 2 cards.
Creative AI+2PowerRareAt the start of your turn, add a random Power into your Hand.
Curse of the BellXCurseCurseUnplayable.
Eternal.
Darkness+1SkillUncommonChannel 1 Dark.
Trigger the passive ability of all Dark Orbs twice.
DazedXStatusStatusUnplayable.
Ethereal.
Debris1StatusStatusExhaust.
DebtXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, lose 10 Gold.
DecayXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, take 2 damage.
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Cards · Slay the Spire 2 · SlaySpireDB