Slay the Spire 2
Cards



Adaptive Strike+Deal 23 damage.
Add a 0
copy of this card into your Discard Pile.
Attack
2Attack, Rare, Cost 2


All for One+Deal 14 damage.
Put ALL 0
cards from your Discard Pile into your Hand.
Attack
2Attack, Rare, Cost 2


Ascender's BaneUnplayable.
Ethereal.
Eternal.
CurseCurse, Curse


Bad LuckUnplayable.
At the end of your turn, if this is in your Hand, lose 13 HP.
Eternal.
CurseCurse, Curse


Banshee's Cry+Deal 33 damage to ALL enemies.
Costs
less for each Ethereal card played this combat.
Attack
7Attack, Rare, Cost 7


BeckonAt the end of your turn, if this is in your Hand,
lose 6 HP.
Status
1Status, Status, Cost 1


Bodyguard+Summon 7.
Skill
1Skill, Basic, Cost 1


Buffer+Prevent the next 2 times you would lose HP.
Power
2Power, Rare, Cost 2


BurnUnplayable.
At the end of your turn, if this is in your Hand, take 2 damage.
StatusStatus, Status


Byrd Swoop+Deal 18 damage.
Attack
0Attack, Event, Cost 0


Byrdonis EggUnplayable.
Can be hatched at a Rest Site.
QuestQuest, Quest


Call of the Void+Innate.
At the start of your turn, add 1 random card into your Hand. It gains Ethereal.
Power
1Power, Rare, Cost 1


Caltrops+Whenever you are attacked, deal 5 damage back.
Power
1Power, Event, Cost 1- Clash


Clash+Can only be played if every card in your Hand is an Attack.
Deal 18 damage.
Attack
0Attack, Event, Cost 0 


ClumsyUnplayable.
Ethereal.
CurseCurse, Curse


Consuming Shadow+Channel 3 Dark.
At the end of your turn, Evoke your leftmost Orb.
Power
2Power, Rare, Cost 2


Coolant+At the start of your turn, gain 3 Block for each unique Orb you have.
Power
1Power, Rare, Cost 1


Creative AI+At the start of your turn, add a random Power into your Hand.
Power
2Power, Rare, Cost 2


Curse of the BellUnplayable.
Eternal.
CurseCurse, Curse


DazedUnplayable.
Ethereal.
StatusStatus, Status


DebrisExhaust.
Status
1Status, Status, Cost 1


DebtUnplayable.
At the end of your turn, if this is in your Hand, lose 10 Gold.
CurseCurse, Curse


DecayUnplayable.
At the end of your turn, if this is in your Hand, take 2 damage.
CurseCurse, Curse


Defend+Gain 8 Block.
Skill
1Skill, Basic, Cost 1


Defend+Gain 8 Block.
Skill
1Skill, Basic, Cost 1


Defragment+Gain 2 Focus.
Power
1Power, Rare, Cost 1


Demesne+Ethereal.
At the start of your turn, gain
and draw 1 additional card.
Power
2Power, Rare, Cost 2- Deprecated Card


Deprecated CardThis card was removed in a recent update.
Draw 1 card.
Remove this from your Deck.
Exhaust.
Status
0Status, Status, Cost 0 


Devour Life+Whenever you play a Soul, Summon 2.
Power
1Power, Rare, Cost 1


DisintegrationAt the end of your turn, take 6 damage.
StatusStatus, Status- Distraction


Distraction+Add a random Skill into your Hand. It's free to play this turn.
Exhaust.
Skill
0Skill, Event, Cost 0 


DoubtUnplayable.
At the end of your turn, if this is in your Hand, gain 1 Weak.
CurseCurse, Curse- Dual Wield


Dual Wield+Choose an Attack or Power card. Add 2 copies of that card into your Hand.
Skill
1Skill, Event, Cost 1 


Dualcast+Evoke your rightmost Orb twice.
Skill
0Skill, Basic, Cost 0


Echo Form+The first card you play each turn is played an extra time.
Power
3Power, Rare, Cost 3


Eidolon+Exhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.
Skill
1Skill, Rare, Cost 1