Slay the Spire 2

Cards

136 / 73 Cards

NameCostTypeRarityCard text
Adaptive Strike2AttackRareDeal 18 damage.
Add a 0 copy of this card into your Discard Pile.
All for One2AttackRareDeal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Apotheosis2SkillAncientInnate.
Upgrade ALL your cards.
Exhaust.
Banshee's Cry9AttackRareDeal 33 damage to ALL enemies.
Costs less for each Ethereal card played this combat.
Bombardment3AttackRareDeal 18 damage.
At the start of your turn, if this is in your Exhaust Pile, play it.
Exhaust.
Buffer2PowerRarePrevent the next time you would lose HP.
Bulk Up2PowerUncommonLose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Bulwark2SkillUncommonGain 12 Block.
Forge 10.
Bury4AttackUncommonDeal 52 damage.
Celestial Might2AttackCommonDeal 6 damage 3 times.
Consuming Shadow2PowerRareChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Corruption3PowerAncientSkills cost 0 .
Whenever you play a Skill, Exhaust it.
Creative AI3PowerRareAt the start of your turn, add a random Power into your Hand.
Deathbringer2SkillUncommonApply 21 Doom and 1 Weak to ALL enemies.
Delay2SkillUncommonGain 11 Block.
Next turn,
gain .
Demesne3PowerRareEthereal.
At the start of your turn, gain and draw 1 additional card.
Echo Form3PowerRareEthereal.
The first card you play each turn is played an extra time.
Eidolon2SkillRareExhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.
End of Days3SkillRareApply 29 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
Enthralled2CurseCurseIf this is in your Hand, it must be played before other cards.
Eternal.
Entrench2SkillEventDouble your Block.
Feral2PowerUncommonThe first time you play a
0 Attack each turn,
return it to your Hand.
Flak Cannon2AttackRareExhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Flatten2AttackCommonOsty deals 12 damage.
This card costs 0 if Osty has attacked this turn.
Forbidden Grimoire2PowerAncientAt the end of combat, you may remove a card from your Deck.
Eternal.
Genesis2PowerRareAt the start of your turn, gain .
Glacier2SkillUncommonGain 6 Block.
Channel 2 Frost.
Glitterstream2SkillCommonGain 11 Block.
Next turn, gain 5 Block.
GUARDS!!!2SkillRareTransform any number of cards in your Hand into Minion Sacrifice.
Exhaust.
Hammer Time2PowerRareWhenever you Forge, all allies Forge as well.
Hegemony2AttackUncommonDeal 15 damage.
Next turn, gain .
Heirloom Hammer2AttackRareDeal 20 damage.
Choose a Colorless card in your Hand. Add a copy of that card into your Hand.
High Five2AttackUncommonOsty deals 11 damage
and applies 2 Vulnerable
to ALL enemies.
Hyperbeam2AttackRareDeal 28 damage to ALL enemies.
Lose 3 Focus.
Ice Lance3AttackRareDeal 19 damage.
Channel 3 Frost.
Kingly Kick4AttackUncommonDeal 27 damage.
Whenever you draw this card, reduce its cost by 1.
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Cards · Slay the Spire 2 · SlaySpireDB