Slay the Spire 2
Cards



Adaptive Strike+Deal 23 damage.
Add a 0
copy of this card into your Discard Pile.
Attack
2Attack, Rare, Cost 2


Afterlife+Summon 9.
Exhaust.
Skill
1Skill, Common, Cost 1


All for One+Deal 14 damage.
Put ALL 0
cards from your Discard Pile into your Hand.
Attack
2Attack, Rare, Cost 2


Ball Lightning+Deal 10 damage.
Channel 1 Lightning.
Attack
1Attack, Common, Cost 1


Banshee's Cry+Deal 33 damage to ALL enemies.
Costs
less for each Ethereal card played this combat.
Attack
7Attack, Rare, Cost 7


Barrage+Deal 7 damage for each Channeled Orb.
Attack
1Attack, Common, Cost 1


Beam Cell+Deal 4 damage.
Apply 2 Vulnerable.
Attack
0Attack, Common, Cost 0


Blight Strike+Deal 10 damage.
Apply Doom equal to damage dealt.
Attack
1Attack, Common, Cost 1


Boost Away+Gain 9 Block.
Add a Dazed into your Discard Pile.
Skill
0Skill, Common, Cost 0


Buffer+Prevent the next 2 times you would lose HP.
Power
2Power, Rare, Cost 2


Call of the Void+Innate.
At the start of your turn, add 1 random card into your Hand. It gains Ethereal.
Power
1Power, Rare, Cost 1


Charge Battery+Gain 10 Block.
Next turn, gain
.
Skill
1Skill, Common, Cost 1


Claw+Deal 4 damage.
Increase the damage of ALL Claw cards by 3 this combat.
Attack
0Attack, Common, Cost 0


Cold Snap+Deal 9 damage.
Channel 1 Frost.
Attack
1Attack, Common, Cost 1


Compile Driver+Deal 10 damage.
Draw 1 card for each unique Orb you have.
Attack
1Attack, Common, Cost 1


Consuming Shadow+Channel 3 Dark.
At the end of your turn, Evoke your leftmost Orb.
Power
2Power, Rare, Cost 2


Coolant+At the start of your turn, gain 3 Block for each unique Orb you have.
Power
1Power, Rare, Cost 1


Coolheaded+Channel 1 Frost.
Draw 2 cards.
Skill
1Skill, Common, Cost 1


Creative AI+At the start of your turn, add a random Power into your Hand.
Power
2Power, Rare, Cost 2


Defile+Ethereal.
Deal 17 damage.
Attack
1Attack, Common, Cost 1


Defragment+Gain 2 Focus.
Power
1Power, Rare, Cost 1


Defy+Ethereal.
Gain 9 Block.
Apply 1 Weak.
Skill
1Skill, Common, Cost 1


Demesne+Ethereal.
At the start of your turn, gain
and draw 1 additional card.
Power
2Power, Rare, Cost 2


Devour Life+Whenever you play a Soul, Summon 2.
Power
1Power, Rare, Cost 1


Drain Power+Deal 12 damage.
Upgrade 3 random cards in your Discard Pile.
Attack
1Attack, Common, Cost 1


Echo Form+The first card you play each turn is played an extra time.
Power
3Power, Rare, Cost 3


Eidolon+Exhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.
Skill
1Skill, Rare, Cost 1


End of Days+Apply 37 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
Skill
3Skill, Rare, Cost 3


Eradicate+Retain.
Deal 14 damage X times.
Attack
0Attack, Rare, Cost 0


Fear+Ethereal.
Deal 8 damage.
Apply 2 Vulnerable.
Attack
1Attack, Common, Cost 1


Flak Cannon+Exhaust ALL your Status cards.
Deal 11 damage to a random enemy for each card Exhausted.
Attack
2Attack, Rare, Cost 2


Flatten+Osty deals 16 damage.
This card costs 0
if Osty has attacked this turn.
Attack
2Attack, Common, Cost 2


Focused Strike+Deal 11 damage.
Gain 2 Focus this turn.
Attack
1Attack, Common, Cost 1


Genetic Algorithm+Gain 1 Block.
Permanently increase this card's Block by 4.
Exhaust.
Skill
1Skill, Rare, Cost 1


Glimpse Beyond+ALL players add 4 Souls into their Draw Pile.
Exhaust.
Skill
1Skill, Rare, Cost 1


Go for the Eyes+Deal 4 damage.
If the enemy intends to attack, apply 2 Weak.
Attack
0Attack, Common, Cost 0