Slay the Spire 2

Cards

136 / 172 Cards

NameCostTypeRarityCard text
Adaptive Strike+2AttackRareDeal 23 damage.
Add a 0 copy of this card into your Discard Pile.
Afterlife+1SkillCommonSummon 9.
Exhaust.
All for One+2AttackRareDeal 14 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Ball Lightning+1AttackCommonDeal 10 damage.
Channel 1 Lightning.
Banshee's Cry+7AttackRareDeal 33 damage to ALL enemies.
Costs less for each Ethereal card played this combat.
Barrage+1AttackCommonDeal 7 damage for each Channeled Orb.
Beam Cell+0AttackCommonDeal 4 damage.
Apply 2 Vulnerable.
Blight Strike+1AttackCommonDeal 10 damage.
Apply Doom equal to damage dealt.
Bodyguard+1SkillBasicSummon 7.
Bone Shards+1AttackUncommonIf Osty is alive, he deals 12 damage to ALL enemies and you gain 12 Block.
Osty dies.
Boost Away+0SkillCommonGain 9 Block.
Add a Dazed into your Discard Pile.
Boot Sequence+0SkillUncommonInnate.
Gain 13 Block.
Exhaust.
Borrowed Time+1SkillUncommonGain 6.
Cards cost an additional this turn.
Buffer+2PowerRarePrevent the next 2 times you would lose HP.
Bulk Up+2PowerUncommonLose 1 Orb Slot.
Gain 3 Strength.
Gain 3 Dexterity.
Bury+4AttackUncommonDeal 63 damage.
Calcify+1PowerUncommonOsty's attacks deal 6 additional damage.
Call of the Void+1PowerRareInnate.
At the start of your turn, add 1 random card into your Hand. It gains Ethereal.
Capacitor+1PowerUncommonGain 3 Orb Slots.
Capture Spirit+1SkillUncommonEnemy loses 4 HP.
Add 4 Souls into your Draw Pile.
Chaos+1SkillUncommonChannel 2 random Orbs.
Charge Battery+1SkillCommonGain 10 Block.
Next turn, gain .
Chill+0SkillUncommonChannel 1 Frost for each enemy.
Claw+0AttackCommonDeal 4 damage.
Increase the damage of ALL Claw cards by 3 this combat.
Cleanse+1SkillUncommonSummon 5.
Exhaust 1 card from your Draw Pile.
Cold Snap+1AttackCommonDeal 9 damage.
Channel 1 Frost.
Compact+1SkillUncommonGain 7 Block.
Transform all Status cards in your Hand into Fuel+.
Compile Driver+1AttackCommonDeal 10 damage.
Draw 1 card for each unique Orb you have.
Consuming Shadow+2PowerRareChannel 3 Dark.
At the end of your turn, Evoke your leftmost Orb.
Coolant+1PowerRareAt the start of your turn, gain 3 Block for each unique Orb you have.
Coolheaded+1SkillCommonChannel 1 Frost.
Draw 2 cards.
Countdown+1PowerUncommonAt the start of your turn, apply 9 Doom to a random enemy.
Creative AI+2PowerRareAt the start of your turn, add a random Power into your Hand.
Danse Macabre+1PowerUncommonWhenever you play a card that costs or more, gain 6 Block.
Darkness+1SkillUncommonChannel 1 Dark.
Trigger the passive ability of all Dark Orbs twice.
Death March+1AttackUncommonDeal 9 damage.
Deals 6 additional damage for each card drawn during your turn.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB