Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 2 | Attack | Rare | Deal 23 damage. Add a 0 | |
| 1 | Skill | Common | Summon 9. Exhaust. | |
| 2 | Attack | Rare | Deal 14 damage. Put ALL 0 | |
| 1 | Attack | Common | Deal 10 damage. Channel 1 Lightning. | |
| 7 | Attack | Rare | Deal 33 damage to ALL enemies. Costs | |
| 1 | Attack | Common | Deal 7 damage for each Channeled Orb. | |
| 0 | Attack | Common | Deal 4 damage. Apply 2 Vulnerable. | |
| 1 | Attack | Common | Deal 10 damage. Apply Doom equal to damage dealt. | |
| 1 | Skill | Basic | Summon 7. | |
| 1 | Attack | Uncommon | If Osty is alive, he deals 12 damage to ALL enemies and you gain 12 Block. Osty dies. | |
| 0 | Skill | Common | Gain 9 Block. Add a Dazed into your Discard Pile. | |
| 0 | Skill | Uncommon | Innate. Gain 13 Block. Exhaust. | |
| 1 | Skill | Uncommon | Gain 6 Cards cost an additional | |
| 2 | Power | Rare | Prevent the next 2 times you would lose HP. | |
| 2 | Power | Uncommon | Lose 1 Orb Slot. Gain 3 Strength. Gain 3 Dexterity. | |
| 4 | Attack | Uncommon | Deal 63 damage. | |
| 1 | Power | Uncommon | Osty's attacks deal 6 additional damage. | |
| 1 | Power | Rare | Innate. At the start of your turn, add 1 random card into your Hand. It gains Ethereal. | |
| 1 | Power | Uncommon | Gain 3 Orb Slots. | |
| 1 | Skill | Uncommon | Enemy loses 4 HP. Add 4 Souls into your Draw Pile. | |
| 1 | Skill | Uncommon | Channel 2 random Orbs. | |
| 1 | Skill | Common | Gain 10 Block. Next turn, gain | |
| 0 | Skill | Uncommon | Channel 1 Frost for each enemy. | |
| 0 | Attack | Common | Deal 4 damage. Increase the damage of ALL Claw cards by 3 this combat. | |
| 1 | Skill | Uncommon | Summon 5. Exhaust 1 card from your Draw Pile. | |
| 1 | Attack | Common | Deal 9 damage. Channel 1 Frost. | |
| 1 | Skill | Uncommon | Gain 7 Block. Transform all Status cards in your Hand into Fuel+. | |
| 1 | Attack | Common | Deal 10 damage. Draw 1 card for each unique Orb you have. | |
| 2 | Power | Rare | Channel 3 Dark. At the end of your turn, Evoke your leftmost Orb. | |
| 1 | Power | Rare | At the start of your turn, gain 3 Block for each unique Orb you have. | |
| 1 | Skill | Common | Channel 1 Frost. Draw 2 cards. | |
| 1 | Power | Uncommon | At the start of your turn, apply 9 Doom to a random enemy. | |
| 2 | Power | Rare | At the start of your turn, add a random Power into your Hand. | |
| 1 | Power | Uncommon | Whenever you play a card that costs | |
| 1 | Skill | Uncommon | Channel 1 Dark. Trigger the passive ability of all Dark Orbs twice. | |
| 1 | Attack | Uncommon | Deal 9 damage. Deals 6 additional damage for each card drawn during your turn. |