Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| X | Curse | Curse | Unplayable. Eternal. | |
| 2 | Skill | Rare | Transform any number of cards in your Hand into Minion Sacrifice. Exhaust. | |
| 1 | Attack | Common | Deal 12 damage. Draw 2 cards. | |
| X | Curse | Curse | Unplayable. Removed from your Deck after 5 combats. | |
| 1 | Attack | Common | Deal 4 damage 3 times. Add a Slimed into your Discard Pile. | |
| 1 | Power | Uncommon | At the end of your turn, if you have Frost, deal 6 damage to ALL enemies. | |
| 2 | Power | Rare | Whenever you Forge, all allies Forge as well. | |
| 0 | Attack | Rare | Deal 8 damage X times. Double X if it's 4 or more. | |
| 2 | Attack | Uncommon | Deal 15 damage. Next turn, gain | |
| 2 | Attack | Rare | Deal 20 damage. Choose a Colorless card in your Hand. Add a copy of that card into your Hand. | |
| 0 | Attack | Rare | Deal 3 damage for each | |
| 1 | Power | Event | At the start of your turn, add a random Common card into your Hand. | |
| 1 | Skill | Common | Gain Next turn, gain | |
| 1 | Skill | Common | Gain 3 Block. Put a card from your Discard Pile into your Hand. Exhaust. | |
| 0 | Skill | Common | Gain 2 Focus this turn. Exhaust. | |
| 2 | Attack | Rare | Deal 28 damage to ALL enemies. Lose 3 Focus. | |
| 1 | Skill | Rare | Gain 10 Block. At the end of your turn, if this is on top of your Draw Pile, play it. | |
| 3 | Attack | Rare | Deal 19 damage. Channel 3 Frost. | |
| 1 | Skill | Rare | Another player Channels Plasma. Exhaust. | |
| X | Status | Status | Unplayable. At the end of your turn, if this is in your Hand, take 3 damage. | |
| X | Curse | Curse | Unplayable. | |
| 1 | Power | Uncommon | The first time you draw a Status each turn, draw 2 cards. | |
| 4 | Attack | Uncommon | Deal 27 damage. Whenever you draw this card, reduce its cost by 1. | |
| 1 | Attack | Uncommon | Deal 8 damage. Whenever you draw this card, increase its damage by 4 this combat. | |
| 3 | Attack | Uncommon | Deal 30 damage. If this kills an enemy, gain 5 | |
| 0 | Skill | Common | Apply 1 Weak. Apply 1 Vulnerable. Exhaust. | |
| X | Quest | Quest | Unplayable. Unlocks a special event in the next Act. | |
| 0 | Skill | Uncommon | Another player adds 1 random Colorless card to their Hand. | |
| 1 | Skill | Common | Gain 9 Block. | |
| 1 | Skill | Common | Gain 4 Block. At the start of the next 2 turns, Channel 1 Lightning. | |
| 1 | Power | Uncommon | At the start of your turn, trigger the passive ability of your rightmost Orb. | |
| 0 | Skill | Token | Retain. Gain Exhaust. | |
| 0 | Attack | Uncommon | Deal 4 damage for each Skill already played this turn. | |
| 1 | Power | Rare | At the start of your turn, draw 1 additional card. | |
| Mad Science | 1 | Attack | Event | ?????? |
| 0 | Attack | Rare | Deal 6 damage. Every 3 Skills you play in a turn, put this into your Hand. |