Slay the Spire 2
Cards



Adaptive StrikeDeal 18 damage.
Add a 0
copy of this card into your Discard Pile.
Attack
2Attack, Rare, Cost 2


All for OneDeal 10 damage.
Put ALL 0
cards from your Discard Pile into your Hand.
Attack
2Attack, Rare, Cost 2


Astral PulseDeal 6 damage to ALL enemies twice.
Attack
0Attack, Common, Cost 0


Beam CellDeal 3 damage.
Apply 1 Vulnerable.
Attack
0Attack, Common, Cost 0


Celestial MightDeal 6 damage 3 times.
Attack
2Attack, Common, Cost 2


ClawDeal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
Attack
0Attack, Common, Cost 0


Collision CourseDeal 11 damage.
Add a Debris into your Hand.
Attack
0Attack, Common, Cost 0


CometDeal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Attack
0Attack, Rare, Cost 0


Falling StarDeal 8 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Attack
0Attack, Basic, Cost 0


Flak CannonExhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Attack
2Attack, Rare, Cost 2


FTLDeal 5 damage.
If you have played fewer than 3 cards this turn, draw 1 card.
Attack
0Attack, Uncommon, Cost 0


Gamma BlastDeal 13 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
Attack
0Attack, Uncommon, Cost 0


Go for the EyesDeal 3 damage.
If the enemy intends to attack, apply 1 Weak.
Attack
0Attack, Common, Cost 0


Heavenly DrillDeal 8 damage X times.
Double X if it's 4 or more.
Attack
0Attack, Rare, Cost 0


HegemonyDeal 15 damage.
Next turn, gain
.
Attack
2Attack, Uncommon, Cost 2


Heirloom HammerDeal 20 damage.
Choose a Colorless card in your Hand. Add a copy of that card into your Hand.
Attack
2Attack, Rare, Cost 2


Helix DrillDeal 3 damage for each
previously spent this turn.
Attack
0Attack, Rare, Cost 0


HyperbeamDeal 28 damage to ALL enemies.
Lose 3 Focus.
Attack
2Attack, Rare, Cost 2


Lunar BlastDeal 4 damage for each Skill already played this turn.
Attack
0Attack, Uncommon, Cost 0


Make It SoDeal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Attack
0Attack, Rare, Cost 0


Meteor ShowerDeal 14 damage to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.
Attack
0Attack, Ancient, Cost 0


NullDeal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Attack
2Attack, Uncommon, Cost 2


RadiateDeal 3 damage to ALL enemies for each
gained this turn.
Attack
0Attack, Uncommon, Cost 0


Rocket PunchDeal 13 damage.
Draw 1 card.
Whenever you create a Status, reduce this card's cost to 0
until played.
Attack
2Attack, Uncommon, Cost 2


Seven StarsDeal 7 damage to ALL enemies 7 times.
Attack
2Attack, Rare, Cost 2


StardustDeal 5 damage to a random enemy X times.
Attack
0Attack, Uncommon, Cost 0


SuppressInnate.
Deal 11 damage.
Apply 3 Weak.
Attack
0Attack, Ancient, Cost 0


SynthesisDeal 14 damage.
The next Power you play costs 0
.
Attack
2Attack, Uncommon, Cost 2


Tesla CoilDeal 3 damage.
Trigger all Lightning against the enemy.
Attack
0Attack, Uncommon, Cost 0


UproarDeal 6 damage twice.
Play a random Attack from your Draw Pile.
Attack
2Attack, Common, Cost 2