Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 2 | Attack | Rare | Deal 23 damage. Add a 0 | |
| 0 | Skill | Uncommon | Gain | |
| 2 | Attack | Rare | Deal 14 damage. Put ALL 0 | |
| 1 | Skill | Ancient | Innate. Upgrade ALL your cards. Exhaust. | |
| 1 | Skill | Ancient | Gain 1 Intangible. Exhaust. | |
| 1 | Power | Rare | Innate. Whenever you create a card, gain 1 Strength. | |
| 0 | Attack | Common | Deal 8 damage to ALL enemies twice. | |
| 1 | Attack | Common | Deal 10 damage. Channel 1 Lightning. | |
| 1 | Attack | Common | Deal 7 damage for each Channeled Orb. | |
| 0 | Attack | Common | Deal 4 damage. Apply 2 Vulnerable. | |
| 1 | Attack | Rare | Deal 7 damage. Forge 7. Forges an additional 7 for every other time you've hit the enemy this turn. | |
| 1 | Skill | Common | Choose a card in your Hand to Transform into Minion Strike+. | |
| 1 | Power | Ancient | Gain 5 Focus. At the start of your turn, lose 1 Focus. | |
| 0 | Skill | Rare | Innate. Draw 1 card. Gain Gain Forge 5. Exhaust. | |
| 1 | Power | Uncommon | Whenever you spend or gain | |
| 3 | Attack | Rare | Deal 24 damage. At the start of your turn, if this is in your Exhaust Pile, play it. Exhaust. | |
| 0 | Skill | Common | Gain 9 Block. Add a Dazed into your Discard Pile. | |
| 0 | Skill | Uncommon | Innate. Gain 13 Block. Exhaust. | |
| 1 | Attack | Ancient | Deal 30 damage. Apply 7 Vulnerable. | |
| 0 | Skill | Ancient | Gain Draw 3 cards. Lose 1 Max HP. | |
| 2 | Power | Rare | Prevent the next 2 times you would lose HP. | |
| 2 | Power | Uncommon | Lose 1 Orb Slot. Gain 3 Strength. Gain 3 Dexterity. | |
| 2 | Skill | Uncommon | Gain 15 Block. Forge 13. | |
| 1 | Skill | Rare | Add 4 random Colorless cards into your Hand. Exhaust. | |
| 1 | Power | Uncommon | Gain 3 Orb Slots. | |
| 2 | Attack | Common | Deal 6 damage 4 times. | |
| 1 | Skill | Uncommon | Channel 2 random Orbs. | |
| 1 | Skill | Uncommon | Choose 2 cards in your Draw Pile to Transform into Minion Dive Bombs+. | |
| 1 | Skill | Common | Gain 10 Block. Next turn, gain | |
| 1 | Power | Uncommon | Whenever you spend | |
| 0 | Skill | Uncommon | Channel 1 Frost for each enemy. | |
| 0 | Attack | Common | Deal 4 damage. Increase the damage of ALL Claw cards by 3 this combat. | |
| 0 | Skill | Common | Gain 10 Block. | |
| 1 | Attack | Common | Deal 9 damage. Channel 1 Frost. | |
| 0 | Attack | Common | Deal 15 damage. Add a Debris into your Hand. | |
| 0 | Attack | Rare | Deal 44 damage. Apply 3 Weak. Apply 3 Vulnerable. |