Slay the Spire 2
Cards



Adaptive Strike+Deal 23 damage.
Add a 0
copy of this card into your Discard Pile.
Attack
2Attack, Rare, Cost 2


Alchemize+Procure a random potion.
Exhaust.
Skill
0Skill, Rare, Cost 0


Alignment+Gain 

.
Skill
0Skill, Uncommon, Cost 0


All for One+Deal 14 damage.
Put ALL 0
cards from your Discard Pile into your Hand.
Attack
2Attack, Rare, Cost 2


Anointed+Retain.
Put every Rare card from your Draw Pile into your Hand.
Exhaust.
Skill
1Skill, Rare, Cost 1


Apotheosis+Innate.
Upgrade ALL your cards.
Exhaust.
Skill
1Skill, Ancient, Cost 1


Apparition+Gain 1 Intangible.
Exhaust.
Skill
1Skill, Ancient, Cost 1


Arsenal+Innate.
Whenever you create a card, gain 1 Strength.
Power
1Power, Rare, Cost 1


Astral Pulse+Deal 8 damage to ALL enemies twice.
Attack
0Attack, Common, Cost 0


Automation+Every 10 cards you draw, gain
.
Power
0Power, Uncommon, Cost 0


Ball Lightning+Deal 10 damage.
Channel 1 Lightning.
Attack
1Attack, Common, Cost 1


Barrage+Deal 7 damage for each Channeled Orb.
Attack
1Attack, Common, Cost 1


Beacon of Hope+Innate.
Whenever you gain Block on your turn, other players gain half that much Block.
Power
1Power, Rare, Cost 1


Beam Cell+Deal 4 damage.
Apply 2 Vulnerable.
Attack
0Attack, Common, Cost 0


Beat Down+Play 4 random Attacks from your Discard Pile.
Skill
3Skill, Rare, Cost 3


Beat into Shape+Deal 7 damage.
Forge 7.
Forges an additional 7 for every other time you've hit the enemy this turn.
Attack
1Attack, Rare, Cost 1


BEGONE!+Choose a card in your Hand to Transform into Minion Strike+.
Skill
1Skill, Common, Cost 1


Believe in You+Another player gains 

.
Skill
0Skill, Uncommon, Cost 0


Biased Cognition+Gain 5 Focus.
At the start of your turn, lose 1 Focus.
Power
1Power, Ancient, Cost 1


Big Bang+Innate.
Draw 1 card.
Gain
.
Gain
.
Forge 5.
Exhaust.
Skill
0Skill, Rare, Cost 0


Black Hole+Whenever you spend or gain
, deal 4 damage to ALL enemies.
Power
1Power, Uncommon, Cost 1


Bolas+Deal 4 damage.
At the start of your next turn, return this to your Hand.
Attack
0Attack, Rare, Cost 0


Bombardment+Deal 24 damage.
At the start of your turn, if this is in your Exhaust Pile, play it.
Exhaust.
Attack
3Attack, Rare, Cost 3


Boost Away+Gain 9 Block.
Add a Dazed into your Discard Pile.
Skill
0Skill, Common, Cost 0


Boot Sequence+Innate.
Gain 13 Block.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


Break+Deal 30 damage.
Apply 7 Vulnerable.
Attack
1Attack, Ancient, Cost 1


Brightest Flame+Gain 

.
Draw 3 cards.
Lose 1 Max HP.
Skill
0Skill, Ancient, Cost 0


Buffer+Prevent the next 2 times you would lose HP.
Power
2Power, Rare, Cost 2


Bulk Up+Lose 1 Orb Slot.
Gain 3 Strength.
Gain 3 Dexterity.
Power
2Power, Uncommon, Cost 2


Bulwark+Gain 15 Block.
Forge 13.
Skill
2Skill, Uncommon, Cost 2


Bundle of Joy+Add 4 random Colorless cards into your Hand.
Exhaust.
Skill
1Skill, Rare, Cost 1


Calamity+Whenever you play an Attack, add a random Attack into your Hand.
Power
2Power, Rare, Cost 2


Capacitor+Gain 3 Orb Slots.
Power
1Power, Uncommon, Cost 1


Catastrophe+Play 3 random cards from your Draw Pile.
Skill
2Skill, Uncommon, Cost 2


Celestial Might+Deal 6 damage 4 times.
Attack
2Attack, Common, Cost 2


Chaos+Channel 2 random Orbs.
Skill
1Skill, Uncommon, Cost 1