Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 2 | Attack | Rare | Deal 18 damage. Add a 0 | |
| 2 | Attack | Rare | Deal 10 damage. Put ALL 0 | |
| 0 | Attack | Common | Deal 6 damage to ALL enemies twice. | |
| 1 | Attack | Common | Deal 7 damage. Channel 1 Lightning. | |
| 1 | Attack | Common | Deal 5 damage for each Channeled Orb. | |
| 0 | Attack | Common | Deal 3 damage. Apply 1 Vulnerable. | |
| 1 | Attack | Rare | Deal 5 damage. Forge 5. Forges an additional 5 for every other time you've hit the enemy this turn. | |
| 0 | Attack | Rare | Deal 3 damage. At the start of your next turn, return this to your Hand. | |
| 3 | Attack | Rare | Deal 18 damage. At the start of your turn, if this is in your Exhaust Pile, play it. Exhaust. | |
| 2 | Attack | Common | Deal 6 damage 3 times. | |
| 0 | Attack | Common | Deal 3 damage. Increase the damage of ALL Claw cards by 2 this combat. | |
| 1 | Attack | Common | Deal 6 damage. Channel 1 Frost. | |
| 0 | Attack | Common | Deal 11 damage. Add a Debris into your Hand. | |
| 0 | Attack | Rare | Deal 33 damage. Apply 3 Weak. Apply 3 Vulnerable. | |
| 1 | Attack | Common | Deal 7 damage. Draw 1 card for each unique Orb you have. | |
| 1 | Attack | Rare | Deal 21 damage to ALL enemies. Fill your Hand with Debris. | |
| 1 | Attack | Common | Deal 8 damage. Deals 2 additional damage for ALL your cards that have a | |
| 1 | Attack | Common | Deal 7 damage to ALL enemies. All enemies lose 1 Strength this turn. | |
| 1 | Attack | Uncommon | Deal 30 damage. | |
| 0 | Attack | Uncommon | Innate. Deal 11 damage to ALL enemies. Exhaust. | |
| 1 | Attack | Rare | Ethereal. Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn. | |
| 0 | Attack | Basic | Deal 8 damage. Apply 1 Weak. Apply 1 Vulnerable. | |
| 1 | Attack | Uncommon | Deal 7 damage. Gain Block equal to damage dealt. | |
| 2 | Attack | Rare | Exhaust ALL your Status cards. Deal 8 damage to a random enemy for each card Exhausted. | |
| 0 | Attack | Uncommon | Deal 5 damage. Draw 1 card. | |
| 1 | Attack | Common | Deal 9 damage. Gain 1 Focus this turn. | |
| 0 | Attack | Uncommon | Deal 5 damage. If you have played fewer than 3 cards this turn, draw 1 card. | |
| 0 | Attack | Uncommon | Deal 13 damage. Apply 2 Weak. Apply 2 Vulnerable. | |
| 1 | Attack | Uncommon | Deal 5 damage. Deals 5 additional damage for each time another player has attacked the enemy this turn. | |
| 0 | Attack | Common | Deal 3 damage. If the enemy intends to attack, apply 1 Weak. | |
| 1 | Attack | Rare | Deal damage equal to the number of cards played this combat. | |
| 1 | Attack | Common | Deal 12 damage. Draw 2 cards. | |
| 1 | Attack | Common | Deal 4 damage 3 times. Add a Slimed into your Discard Pile. | |
| 2 | Attack | Rare | Deal 20 damage. If Fatal, gain 20 Gold. | |
| 0 | Attack | Rare | Deal 8 damage X times. Double X if it's 4 or more. | |
| 2 | Attack | Uncommon | Deal 15 damage. Next turn, gain |