Slay the Spire 2

Cards

109144 / 239 Cards

NameCostTypeRarityCard text
Heavenly Drill0AttackRareDeal 8 damage X times.
Double X if it's 4 or more.
Hegemony2AttackUncommonDeal 15 damage.
Next turn, gain .
Heirloom Hammer2AttackRareDeal 20 damage.
Choose a Colorless card in your Hand. Add a copy of that card into your Hand.
Helix Drill0AttackRareDeal 3 damage for each previously spent this turn.
Hello World1PowerEventAt the start of your turn, add a random Common card into your Hand.
Hidden Cache1SkillCommonGain .
Next turn, gain .
Hologram1SkillCommonGain 3 Block.
Put a card from your Discard Pile into your Hand.
Exhaust.
Hotfix0SkillCommonGain 2 Focus this turn.
Exhaust.
Hyperbeam2AttackRareDeal 28 damage to ALL enemies.
Lose 3 Focus.
I Am Invincible1SkillRareGain 10 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
Ice Lance3AttackRareDeal 19 damage.
Channel 3 Frost.
Ignition1SkillRareAnother player Channels Plasma.
Exhaust.
InfectionXStatusStatusUnplayable.
At the end of your turn, if this is in your Hand, take 3 damage.
InjuryXCurseCurseUnplayable.
Iteration1PowerUncommonThe first time you draw a Status each turn, draw 2 cards.
Kingly Kick4AttackUncommonDeal 27 damage.
Whenever you draw this card, reduce its cost by 1.
Kingly Punch1AttackUncommonDeal 8 damage.
Whenever you draw this card, increase its damage by 4 this combat.
Knockout Blow3AttackUncommonDeal 30 damage.
If this kills an enemy, gain 5.
Know Thy Place0SkillCommonApply 1 Weak.
Apply 1 Vulnerable.
Exhaust.
Lantern KeyXQuestQuestUnplayable.
Unlocks a special event in the next Act.
Largesse0SkillUncommonAnother player adds 1 random Colorless card to their Hand.
Leap1SkillCommonGain 9 Block.
Lightning Rod1SkillCommonGain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
Loop1PowerUncommonAt the start of your turn, trigger the passive ability of your rightmost Orb.
Luminesce0SkillTokenRetain.
Gain .
Exhaust.
Lunar Blast0AttackUncommonDeal 4 damage for each Skill already played this turn.
Machine Learning1PowerRareAt the start of your turn, draw 1 additional card.
Mad Science1AttackEvent??????
Make It So0AttackRareDeal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Manifest Authority1SkillUncommonGain 7 Block.
Add 1 random Colorless card into your Hand.
Metamorphosis2SkillEventAdd 3 random Attacks into your Draw Pile. They're free to play this combat.
Exhaust.
Meteor Strike5AttackRareDeal 24 damage.
Channel 3 Plasma.
Mind RotXStatusStatusDraw 1 fewer card each turn.
Minion Dive Bomb0AttackTokenDeal 13 damage.
Exhaust.
Minion Sacrifice0SkillTokenGain 8 Block.
Exhaust.
Minion Strike0AttackTokenDeal 6 damage.
Draw 1 card.
Exhaust.
Clear all
Cards · Slay the Spire 2 · Page 4 · SlaySpireDB