Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 2 | Attack | Uncommon | Deal 14 damage. The next Power you play costs 0 | |
| 0 | Skill | Uncommon | Channel X Lightning. | |
| 1 | Skill | Uncommon | Gain 6 Vigor. | |
| 0 | Attack | Uncommon | Deal 3 damage. Trigger all Lightning against the enemy. | |
| 1 | Skill | Rare | Forge 30. | |
| 1 | Power | Uncommon | Whenever you Evoke Lightning, deal 6 damage to each enemy hit. | |
| 2 | Skill | Event | Gain 5 Block. Gain 5 Block at the start of the next 2 turns. | |
| 1 | Status | Status | At the end of your turn, if this is in your Hand, take 5 damage. Exhaust. | |
| 1 | Power | Rare | Whenever you create a Status, Channel 1 random Orb. | |
| 0 | Skill | Common | Gain Add a Void into your Discard Pile. | |
| 1 | Power | Rare | At the start of your turn, draw 1 card and Exhaust 1 card from your Hand. | |
| 2 | Attack | Common | Deal 6 damage twice. Play a random Attack from your Draw Pile. | |
| 1 | Skill | Basic | Gain | |
| X | Status | Status | Unplayable. Ethereal. Whenever you draw this card, lose | |
| 3 | Power | Rare | Ethereal. End your turn. The first 2 cards you play each turn are free to play. | |
| 3 | Skill | Rare | Channel Lightning equal to the Lightning already Channeled this combat. Exhaust. | |
| X | Status | Status | Gain 1 less | |
| 1 | Skill | Uncommon | Add a random Power into your Hand. It's free to play this turn. Exhaust. | |
| Wither | X | Status | Status | Unplayable. At the end of your turn, if this is in your Hand, take 3 damage. |
| X | Status | Status | Unplayable. | |
| X | Curse | Curse | Unplayable. Innate. | |
| 1 | Attack | Common | Deal 7 damage. Forge 7. | |
| 1 | Skill | Basic | Channel 1 Lightning. |