Slay the Spire 2
Cards



Adaptive Strike+Deal 23 damage.
Add a 0
copy of this card into your Discard Pile.
Attack
2Attack, Rare, Cost 2


All for One+Deal 14 damage.
Put ALL 0
cards from your Discard Pile into your Hand.
Attack
2Attack, Rare, Cost 2


Bombardment+Deal 24 damage.
At the start of your turn, if this is in your Exhaust Pile, play it.
Exhaust.
Attack
3Attack, Rare, Cost 3


Buffer+Prevent the next 2 times you would lose HP.
Power
2Power, Rare, Cost 2


Bulk Up+Lose 1 Orb Slot.
Gain 3 Strength.
Gain 3 Dexterity.
Power
2Power, Uncommon, Cost 2


Bulwark+Gain 15 Block.
Forge 13.
Skill
2Skill, Uncommon, Cost 2


Celestial Might+Deal 6 damage 4 times.
Attack
2Attack, Common, Cost 2


Consuming Shadow+Channel 3 Dark.
At the end of your turn, Evoke your leftmost Orb.
Power
2Power, Rare, Cost 2


Creative AI+At the start of your turn, add a random Power into your Hand.
Power
2Power, Rare, Cost 2


Echo Form+The first card you play each turn is played an extra time.
Power
3Power, Rare, Cost 3


Flak Cannon+Exhaust ALL your Status cards.
Deal 11 damage to a random enemy for each card Exhausted.
Attack
2Attack, Rare, Cost 2


Genesis+At the start of your turn, gain 

.
Power
2Power, Rare, Cost 2


Glacier+Gain 9 Block.
Channel 2 Frost.
Skill
2Skill, Uncommon, Cost 2


Glitterstream+Gain 13 Block.
Next turn, gain 7 Block.
Skill
2Skill, Common, Cost 2


GUARDS!!!+Transform any number of cards in your Hand into Minion Sacrifice+.
Exhaust.
Skill
2Skill, Rare, Cost 2


Hegemony+Deal 18 damage.
Next turn, gain

.
Attack
2Attack, Uncommon, Cost 2


Heirloom Hammer+Deal 25 damage.
Choose a Colorless card in your Hand. Add a copy of that card into your Hand.
Attack
2Attack, Rare, Cost 2


Hyperbeam+Deal 36 damage to ALL enemies.
Lose 3 Focus.
Attack
2Attack, Rare, Cost 2


Ice Lance+Deal 24 damage.
Channel 3 Frost.
Attack
3Attack, Rare, Cost 3


Kingly Kick+Deal 35 damage.
Whenever you draw this card, reduce its cost by 1.
Attack
4Attack, Uncommon, Cost 4


Knockout Blow+Deal 38 damage.
If this kills an enemy, gain 5
.
Attack
3Attack, Uncommon, Cost 3


Meteor Strike+Deal 30 damage.
Channel 3 Plasma.
Attack
5Attack, Rare, Cost 5


Null+Deal 13 damage.
Apply 3 Weak.
Channel 1 Dark.
Attack
2Attack, Uncommon, Cost 2


Prophesize+Draw 9 cards.
Skill
2Skill, Uncommon, Cost 2


Rainbow+Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Skill
2Skill, Rare, Cost 2


Refract+Deal 12 damage twice.
Channel 2 Glass.
Attack
3Attack, Uncommon, Cost 3


Rocket Punch+Deal 14 damage.
Draw 2 cards.
Whenever you create a Status, reduce this card's cost to 0
until played.
Attack
2Attack, Uncommon, Cost 2


Shadow Shield+Gain 15 Block.
Channel 1 Dark.
Skill
2Skill, Uncommon, Cost 2


Sunder+Deal 32 damage.
If this kills an enemy, gain

.
Attack
3Attack, Uncommon, Cost 3


Synthesis+Deal 20 damage.
The next Power you play costs 0
.
Attack
2Attack, Uncommon, Cost 2


Uproar+Deal 8 damage twice.
Play a random Attack from your Draw Pile.
Attack
2Attack, Common, Cost 2


Void Form+End your turn.
The first 2 cards you play each turn are free to play.
Power
3Power, Rare, Cost 3


Voltaic+Channel Lightning equal to the Lightning already Channeled this combat.
Skill
3Skill, Rare, Cost 3