Slay the Spire 2

Cards

73108 / 172 Cards

NameCostTypeRarityCard text
Go for the Eyes0AttackCommonDeal 3 damage.
If the enemy intends to attack, apply 1 Weak.
GUARDS!!!2SkillRareTransform any number of cards in your Hand into Minion Sacrifice.
Exhaust.
Guiding Star1AttackCommonDeal 12 damage.
Draw 2 cards.
Gunk Up1AttackCommonDeal 4 damage 3 times.
Add a Slimed into your Discard Pile.
Hailstorm1PowerUncommonAt the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Hammer Time2PowerRareWhenever you Forge, all allies Forge as well.
Heavenly Drill0AttackRareDeal 8 damage X times.
Double X if it's 4 or more.
Hegemony2AttackUncommonDeal 15 damage.
Next turn, gain .
Heirloom Hammer2AttackRareDeal 20 damage.
Choose a Colorless card in your Hand. Add a copy of that card into your Hand.
Helix Drill0AttackRareDeal 3 damage for each previously spent this turn.
Hidden Cache1SkillCommonGain .
Next turn, gain .
Hologram1SkillCommonGain 3 Block.
Put a card from your Discard Pile into your Hand.
Exhaust.
Hotfix0SkillCommonGain 2 Focus this turn.
Exhaust.
Hyperbeam2AttackRareDeal 28 damage to ALL enemies.
Lose 3 Focus.
I Am Invincible1SkillRareGain 10 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
Ice Lance3AttackRareDeal 19 damage.
Channel 3 Frost.
Ignition1SkillRareAnother player Channels Plasma.
Exhaust.
Iteration1PowerUncommonThe first time you draw a Status each turn, draw 2 cards.
Kingly Kick4AttackUncommonDeal 27 damage.
Whenever you draw this card, reduce its cost by 1.
Kingly Punch1AttackUncommonDeal 8 damage.
Whenever you draw this card, increase its damage by 4 this combat.
Knockout Blow3AttackUncommonDeal 30 damage.
If this kills an enemy, gain 5.
Know Thy Place0SkillCommonApply 1 Weak.
Apply 1 Vulnerable.
Exhaust.
Largesse0SkillUncommonAnother player adds 1 random Colorless card to their Hand.
Leap1SkillCommonGain 9 Block.
Lightning Rod1SkillCommonGain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
Loop1PowerUncommonAt the start of your turn, trigger the passive ability of your rightmost Orb.
Lunar Blast0AttackUncommonDeal 4 damage for each Skill already played this turn.
Machine Learning1PowerRareAt the start of your turn, draw 1 additional card.
Make It So0AttackRareDeal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Manifest Authority1SkillUncommonGain 7 Block.
Add 1 random Colorless card into your Hand.
Meteor Strike5AttackRareDeal 24 damage.
Channel 3 Plasma.
Modded0SkillRareGain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Momentum Strike1AttackCommonDeal 10 damage.
Reduce this card's cost to 0 .
Monarch's Gaze2PowerRareWhenever you attack an enemy, it loses 1 Strength this turn.
Monologue0SkillUncommonWhenever you play a card this turn, gain 1 Strength this turn.
Multi-Cast0SkillRareEvoke your rightmost Orb X times.
Clear all
Cards · Slay the Spire 2 · Page 3 · SlaySpireDB