Slay the Spire 2

Cards

136 / 172 Cards

NameCostTypeRarityCard text
Adaptive Strike+2AttackRareDeal 23 damage.
Add a 0 copy of this card into your Discard Pile.
Alignment+0SkillUncommonGain .
All for One+2AttackRareDeal 14 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Arsenal+1PowerRareInnate.
Whenever you create a card, gain 1 Strength.
Astral Pulse+0AttackCommonDeal 8 damage to ALL enemies twice.
Ball Lightning+1AttackCommonDeal 10 damage.
Channel 1 Lightning.
Barrage+1AttackCommonDeal 7 damage for each Channeled Orb.
Beam Cell+0AttackCommonDeal 4 damage.
Apply 2 Vulnerable.
Beat into Shape+1AttackRareDeal 7 damage.
Forge 7.
Forges an additional 7 for every other time you've hit the enemy this turn.
BEGONE!+1SkillCommonChoose a card in your Hand to Transform into Minion Strike+.
Big Bang+0SkillRareInnate.
Draw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Black Hole+1PowerUncommonWhenever you spend or gain , deal 4 damage to ALL enemies.
Bombardment+3AttackRareDeal 24 damage.
At the start of your turn, if this is in your Exhaust Pile, play it.
Exhaust.
Boost Away+0SkillCommonGain 9 Block.
Add a Dazed into your Discard Pile.
Boot Sequence+0SkillUncommonInnate.
Gain 13 Block.
Exhaust.
Buffer+2PowerRarePrevent the next 2 times you would lose HP.
Bulk Up+2PowerUncommonLose 1 Orb Slot.
Gain 3 Strength.
Gain 3 Dexterity.
Bulwark+2SkillUncommonGain 15 Block.
Forge 13.
Bundle of Joy+1SkillRareAdd 4 random Colorless cards into your Hand.
Exhaust.
Capacitor+1PowerUncommonGain 3 Orb Slots.
Celestial Might+2AttackCommonDeal 6 damage 4 times.
Chaos+1SkillUncommonChannel 2 random Orbs.
CHARGE!!+1SkillUncommonChoose 2 cards in your Draw Pile to Transform into
Minion Dive Bombs+.
Charge Battery+1SkillCommonGain 10 Block.
Next turn, gain .
Child of the Stars+1PowerUncommonWhenever you spend , gain 3 Block for each spent.
Chill+0SkillUncommonChannel 1 Frost for each enemy.
Claw+0AttackCommonDeal 4 damage.
Increase the damage of ALL Claw cards by 3 this combat.
Cloak of Stars+0SkillCommonGain 10 Block.
Cold Snap+1AttackCommonDeal 9 damage.
Channel 1 Frost.
Collision Course+0AttackCommonDeal 15 damage.
Add a Debris into your Hand.
Comet+0AttackRareDeal 44 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Compact+1SkillUncommonGain 7 Block.
Transform all Status cards in your Hand into Fuel+.
Compile Driver+1AttackCommonDeal 10 damage.
Draw 1 card for each unique Orb you have.
Conqueror+1SkillUncommonForge 5.
Sovereign Blade deals double damage to the enemy this turn.
Consuming Shadow+2PowerRareChannel 3 Dark.
At the end of your turn, Evoke your leftmost Orb.
Convergence+1SkillUncommonNext turn,
gain and .
Retain your Hand this turn.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB