Slay the Spire 2
The Defect · Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 0 | Attack | Common | Deal 3 damage. Apply 1 Vulnerable. | |
| 0 | Skill | Common | Gain 6 Block. Add a Dazed into your Discard Pile. | |
| 0 | Skill | Uncommon | Innate. Gain 10 Block. Exhaust. | |
| 0 | Skill | Uncommon | Channel 1 Frost for each enemy. Exhaust. | |
| 0 | Attack | Common | Deal 3 damage. Increase the damage of ALL Claw cards by 2 this combat. | |
| 3 | Power | Rare | At the start of your turn, add a random Power into your Hand. | |
| 3 | Power | Rare | Ethereal. The first card you play each turn is played an extra time. | |
| 0 | Attack | Uncommon | Deal 5 damage. If you have played fewer than 3 cards this turn, draw 1 card. | |
| 0 | Attack | Common | Deal 3 damage. If the enemy intends to attack, apply 1 Weak. | |
| 0 | Attack | Rare | Deal 3 damage for each | |
| 0 | Skill | Common | Gain 2 Focus this turn. Exhaust. | |
| 3 | Attack | Rare | Deal 19 damage. Channel 3 Frost. | |
| 5 | Attack | Rare | Deal 24 damage. Channel 3 Plasma. | |
| 0 | Skill | Rare | Gain 1 Orb Slot. Draw 1 card. Increase this card's cost by 1. | |
| 0 | Skill | Rare | Evoke your rightmost Orb X times. | |
| 0 | Skill | Uncommon | Draw 2 cards. Add a Burn into your Discard Pile. | |
| 0 | Skill | Rare | Shuffle ALL your cards into your Draw Pile. Draw 4 cards. Exhaust. | |
| 3 | Attack | Uncommon | Deal 9 damage twice. Channel 2 Glass. | |
| 3 | Attack | Uncommon | Deal 24 damage. If this kills an enemy, gain | |
| 0 | Skill | Rare | Gain 4 Exhaust. | |
| 0 | Skill | Uncommon | Channel X Lightning. | |
| 0 | Attack | Uncommon | Deal 3 damage. Trigger all Lightning against the enemy. | |
| 0 | Skill | Common | Gain Add a Void into your Discard Pile. | |
| 3 | Skill | Rare | Channel Lightning equal to the Lightning already Channeled this combat. Exhaust. |