Slay the Spire 2

The Defect · Cards

136 / 86 Cards

NameCostTypeRarityCard text
Adaptive Strike+2AttackRareDeal 23 damage.
Add a 0 copy of this card into your Discard Pile.
All for One+2AttackRareDeal 14 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Ball Lightning+1AttackCommonDeal 10 damage.
Channel 1 Lightning.
Barrage+1AttackCommonDeal 7 damage for each Channeled Orb.
Beam Cell+0AttackCommonDeal 4 damage.
Apply 2 Vulnerable.
Boost Away+0SkillCommonGain 9 Block.
Add a Dazed into your Discard Pile.
Boot Sequence+0SkillUncommonInnate.
Gain 13 Block.
Exhaust.
Buffer+2PowerRarePrevent the next 2 times you would lose HP.
Bulk Up+2PowerUncommonLose 1 Orb Slot.
Gain 3 Strength.
Gain 3 Dexterity.
Capacitor+1PowerUncommonGain 3 Orb Slots.
Chaos+1SkillUncommonChannel 2 random Orbs.
Charge Battery+1SkillCommonGain 10 Block.
Next turn, gain .
Chill+0SkillUncommonChannel 1 Frost for each enemy.
Claw+0AttackCommonDeal 4 damage.
Increase the damage of ALL Claw cards by 3 this combat.
Cold Snap+1AttackCommonDeal 9 damage.
Channel 1 Frost.
Compact+1SkillUncommonGain 7 Block.
Transform all Status cards in your Hand into Fuel+.
Compile Driver+1AttackCommonDeal 10 damage.
Draw 1 card for each unique Orb you have.
Consuming Shadow+2PowerRareChannel 3 Dark.
At the end of your turn, Evoke your leftmost Orb.
Coolant+1PowerRareAt the start of your turn, gain 3 Block for each unique Orb you have.
Coolheaded+1SkillCommonChannel 1 Frost.
Draw 2 cards.
Creative AI+2PowerRareAt the start of your turn, add a random Power into your Hand.
Darkness+1SkillUncommonChannel 1 Dark.
Trigger the passive ability of all Dark Orbs twice.
Defend+1SkillBasicGain 8 Block.
Defragment+1PowerRareGain 2 Focus.
Double Energy+0SkillUncommonDouble your Energy.
Exhaust.
Dualcast+0SkillBasicEvoke your rightmost Orb twice.
Echo Form+3PowerRareThe first card you play each turn is played an extra time.
Energy Surge+1SkillUncommonALL players gain .
Exhaust.
Feral+1PowerUncommonThe first time you play a
0 Attack each turn,
return it to your Hand.
Fight Through+1SkillUncommonGain 17 Block.
Add 2 Wounds into your Discard Pile.
Flak Cannon+2AttackRareExhaust ALL your Status cards.
Deal 11 damage to a random enemy for each card Exhausted.
Focused Strike+1AttackCommonDeal 11 damage.
Gain 2 Focus this turn.
FTL+0AttackUncommonDeal 6 damage.
If you have played fewer than 4 cards this turn, draw 1 card.
Fusion+1SkillUncommonChannel 1 Plasma.
Genetic Algorithm+1SkillRareGain 1 Block.
Permanently increase this card's Block by 4.
Exhaust.
Glacier+2SkillUncommonGain 9 Block.
Channel 2 Frost.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB