Slay the Spire 2
Cards



GuiltyUnplayable.
Removed from your Deck after 5 combats.
CurseCurse, Curse


Havoc+Play the top card of your Draw Pile and Exhaust it.
Skill
0Skill, Common, Cost 0


Headbutt+Deal 12 damage.
Put a card from your Discard Pile on top of your Draw Pile.
Attack
1Attack, Common, Cost 1


Hello World+Innate.
At the start of your turn, add a random Common card into your Hand.
Power
1Power, Event, Cost 1


Hellraiser+Whenever you draw a card containing “Strike”, it is played against a random enemy.
Power
1Power, Rare, Cost 1


Hemokinesis+Lose 2 HP.
Deal 20 damage.
Attack
1Attack, Uncommon, Cost 1


Howl from Beyond+Deal 21 damage to ALL enemies.
At the end of your turn, if this is in your Exhaust Pile, play it.
Attack
3Attack, Uncommon, Cost 3


Impervious+Gain 40 Block.
Exhaust.
Skill
2Skill, Rare, Cost 2


InfectionUnplayable.
At the end of your turn, if this is in your Hand, take 3 damage.
StatusStatus, Status


Infernal Blade+Add a random Attack into your Hand. It's free to play this turn.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


Inferno+At the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 9 damage to ALL enemies.
Power
1Power, Uncommon, Cost 1


Inflame+Gain 3 Strength.
Power
1Power, Uncommon, Cost 1


InjuryUnplayable.
CurseCurse, Curse


Iron Wave+Gain 7 Block.
Deal 7 damage.
Attack
1Attack, Common, Cost 1


Juggernaut+Whenever you gain Block, deal 8 damage to a random enemy.
Power
2Power, Rare, Cost 2


Juggling+Innate.
Add a copy of the third Attack you play each turn into your Hand.
Power
1Power, Uncommon, Cost 1


Lantern KeyUnplayable.
Unlocks a special event in the next Act.
QuestQuest, Quest


Luminesce+Retain.
Gain

.
Exhaust.
Skill
0Skill, Token, Cost 0- Mad Science


Mad Science+Innate.
??????
Attack
1Attack, Event, Cost 1 


Mangle+Deal 20 damage.
Enemy loses 15 Strength this turn.
Attack
3Attack, Rare, Cost 3


Maul+Deal 6 damage twice.
Increase the damage of ALL Maul cards by 2 this combat.
Attack
1Attack, Ancient, Cost 1


Metamorphosis+Add 5 random Attacks into your Draw Pile. They're free to play this combat.
Exhaust.
Skill
2Skill, Event, Cost 2


Meteor Shower+Deal 21 damage to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.
Attack
0Attack, Ancient, Cost 0


Mind RotDraw 1 fewer card each turn.
StatusStatus, Status


Minion Dive Bomb+Deal 16 damage.
Exhaust.
Attack
0Attack, Token, Cost 0


Minion Sacrifice+Gain 11 Block.
Exhaust.
Skill
0Skill, Token, Cost 0


Minion Strike+Deal 9 damage.
Draw 1 card.
Exhaust.
Attack
0Attack, Token, Cost 0


Molten Fist+Deal 14 damage.
Double the enemy's Vulnerable.
Exhaust.
Attack
1Attack, Common, Cost 1


Neow's Fury+Deal 14 damage.
Put up to 3 cards from your Discard Pile into your Hand.
Exhaust.
Attack
1Attack, Ancient, Cost 1


NormalityUnplayable.
You cannot play more than 3 cards this turn.
CurseCurse, Curse


Not Yet+Heal 13 HP.
Exhaust.
Skill
2Skill, Rare, Cost 2


Offering+Lose 6 HP.
Gain
.
Draw 5 cards.
Exhaust.
Skill
0Skill, Rare, Cost 0


One-Two Punch+This turn, your next 2 Attacks are played an extra time.
Skill
1Skill, Rare, Cost 1- Outmaneuver


Outmaneuver+Next turn, gain 

.
Skill
1Skill, Event, Cost 1 


Pact's End+If you have 3 or more cards in your Exhaust Pile,
deal 23 damage to ALL enemies.
Attack
0Attack, Rare, Cost 0


Peck+Deal 2 damage 4 times.
Attack
1Attack, Event, Cost 1