Slay the Spire 2

Cards

136 / 56 Cards

NameCostTypeRarityCard text
Aggression1PowerRareAt the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Apparition1SkillAncientEthereal.
Gain 1 Intangible.
Exhaust.
Armaments1SkillCommonGain 5 Block.
Upgrade a card in your Hand.
Ashen Strike1AttackUncommonDeal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Biased Cognition1PowerAncientGain 4 Focus.
At the start of your turn, lose 1 Focus.
Body Slam1AttackCommonDeal damage equal to your Block.
Break1AttackAncientDeal 20 damage.
Apply 5 Vulnerable.
Breakthrough1AttackCommonLose 1 HP.
Deal 9 damage to ALL enemies.
Burning Pact1SkillUncommonExhaust 1 card.
Draw 2 cards.
CascadeXSkillRarePlay the top X cards of your Draw Pile.
Colossus1SkillUncommonGain 5 Block.
You receive 50% less damage from Vulnerable enemies this turn.
Conflagration1AttackRareDeal 2 damage to ALL enemies 4 times.
Crimson Mantle1PowerRareAt the start of your turn, lose 1 HP and gain 8 Block.
Cruelty1PowerRareVulnerable enemies take an additional 25% damage.
Defend1SkillBasicGain 5 Block.
Dismantle1AttackUncommonDeal 8 damage.
If the enemy is Vulnerable, hits twice.
Dominate1SkillUncommonApply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Drum of Battle1SkillUncommonDraw 2 cards.
When this card is Exhausted, gain .
Evil Eye1SkillUncommonGain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Feed1AttackRareDeal 10 damage.
If Fatal, raise your Max HP by 3.
Exhaust.
Feel No Pain1PowerUncommonWhenever a card is Exhausted, gain 3 Block.
Forgotten Ritual1SkillUncommonIf you Exhausted a card this turn, gain .
Exhaust.
Havoc1SkillCommonPlay the top card of your Draw Pile and Exhaust it.
Headbutt1AttackCommonDeal 9 damage.
Put a card from your Discard Pile on top of your Draw Pile.
Hemokinesis1AttackUncommonLose 2 HP.
Deal 15 damage.
Infernal Blade1SkillUncommonAdd a random Attack into your Hand. It's free to play this turn.
Exhaust.
Inferno1PowerUncommonAt the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Inflame1PowerUncommonGain 2 Strength.
Iron Wave1AttackCommonGain 5 Block.
Deal 5 damage.
Juggling1PowerUncommonAdd a copy of the third Attack you play each turn into your Hand.
Maul1AttackAncientDeal 5 damage twice.
Increase the damage of ALL Maul cards by 1 this combat.
Molten Fist1AttackCommonDeal 10 damage.
Double the enemy's Vulnerable.
Exhaust.
Neow's Fury1AttackAncientDeal 10 damage.
Put up to 2 cards from your Discard Pile into your Hand.
Exhaust.
One-Two Punch1SkillRareThis turn, your next Attack is played an extra time.
Pillage1AttackUncommonDeal 6 damage.
Draw cards until you draw a non-Attack card.
Pommel Strike1AttackCommonDeal 9 damage.
Draw 1 card.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB