Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 1 | Power | Rare | At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it. | |
| 1 | Skill | Ancient | Ethereal. Gain 1 Intangible. Exhaust. | |
| 1 | Skill | Common | Gain 5 Block. Upgrade a card in your Hand. | |
| 1 | Attack | Uncommon | Deal 6 damage. Deals 3 additional damage for each card in your Exhaust Pile. | |
| 1 | Power | Ancient | Gain 4 Focus. At the start of your turn, lose 1 Focus. | |
| 1 | Attack | Common | Deal damage equal to your Block. | |
| 1 | Attack | Ancient | Deal 20 damage. Apply 5 Vulnerable. | |
| 1 | Attack | Common | Lose 1 HP. Deal 9 damage to ALL enemies. | |
| 1 | Skill | Uncommon | Exhaust 1 card. Draw 2 cards. | |
| X | Skill | Rare | Play the top X cards of your Draw Pile. | |
| 1 | Skill | Uncommon | Gain 5 Block. You receive 50% less damage from Vulnerable enemies this turn. | |
| 1 | Attack | Rare | Deal 2 damage to ALL enemies 4 times. | |
| 1 | Power | Rare | At the start of your turn, lose 1 HP and gain 8 Block. | |
| 1 | Power | Rare | Vulnerable enemies take an additional 25% damage. | |
| 1 | Skill | Basic | Gain 5 Block. | |
| 1 | Attack | Uncommon | Deal 8 damage. If the enemy is Vulnerable, hits twice. | |
| 1 | Skill | Uncommon | Apply 1 Vulnerable. Gain 1 Strength for each Vulnerable on the enemy. Exhaust. | |
| 1 | Skill | Uncommon | Draw 2 cards. When this card is Exhausted, gain | |
| 1 | Skill | Uncommon | Gain 8 Block. Gain another 8 Block if you have Exhausted a card this turn. | |
| 1 | Attack | Rare | Deal 10 damage. If Fatal, raise your Max HP by 3. Exhaust. | |
| 1 | Power | Uncommon | Whenever a card is Exhausted, gain 3 Block. | |
| 1 | Skill | Uncommon | If you Exhausted a card this turn, gain Exhaust. | |
| 1 | Skill | Common | Play the top card of your Draw Pile and Exhaust it. | |
| 1 | Attack | Common | Deal 9 damage. Put a card from your Discard Pile on top of your Draw Pile. | |
| 1 | Attack | Uncommon | Lose 2 HP. Deal 15 damage. | |
| 1 | Skill | Uncommon | Add a random Attack into your Hand. It's free to play this turn. Exhaust. | |
| 1 | Power | Uncommon | At the start of your turn, lose 1 HP. Whenever you lose HP on your turn, deal 6 damage to ALL enemies. | |
| 1 | Power | Uncommon | Gain 2 Strength. | |
| 1 | Attack | Common | Gain 5 Block. Deal 5 damage. | |
| 1 | Power | Uncommon | Add a copy of the third Attack you play each turn into your Hand. | |
| 1 | Attack | Ancient | Deal 5 damage twice. Increase the damage of ALL Maul cards by 1 this combat. | |
| 1 | Attack | Common | Deal 10 damage. Double the enemy's Vulnerable. Exhaust. | |
| 1 | Attack | Ancient | Deal 10 damage. Put up to 2 cards from your Discard Pile into your Hand. Exhaust. | |
| 1 | Skill | Rare | This turn, your next Attack is played an extra time. | |
| 1 | Attack | Uncommon | Deal 6 damage. Draw cards until you draw a non-Attack card. | |
| 1 | Attack | Common | Deal 9 damage. Draw 1 card. |