Slay the Spire 2
Cards



Aggression+Innate.
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Power
1Power, Rare, Cost 1


Anger+Deal 8 damage.
Add a copy of this card into your Discard Pile.
Attack
0Attack, Common, Cost 0


Armaments+Gain 5 Block.
Upgrade ALL cards in your Hand.
Skill
1Skill, Common, Cost 1


Barricade+Block is not removed at the start of your turn.
Power
2Power, Rare, Cost 2


Blood Wall+Lose 2 HP.
Gain 20 Block.
Skill
2Skill, Common, Cost 2


Bloodletting+Lose 3 HP.
Gain

.
Skill
0Skill, Common, Cost 0


Body Slam+Deal damage equal to your Block.
Attack
0Attack, Common, Cost 0


Brand+Lose 1 HP.
Exhaust 1 card.
Gain 2 Strength.
Skill
0Skill, Rare, Cost 0


Breakthrough+Lose 1 HP.
Deal 13 damage to ALL enemies.
Attack
1Attack, Common, Cost 1


Cascade+Play the top X+1 cards of your Draw Pile.
Skill
XSkill, Rare, Cost X


Cinder+Deal 24 damage.
Exhaust 1 card at random.
Attack
2Attack, Common, Cost 2


Conflagration+Deal 2 damage to ALL enemies 5 times.
Attack
1Attack, Rare, Cost 1


Crimson Mantle+At the start of your turn, lose 1 HP and gain 10 Block.
Power
1Power, Rare, Cost 1


Cruelty+Vulnerable enemies take an additional 50% damage.
Power
1Power, Rare, Cost 1


Dark Embrace+Whenever a card is Exhausted,
draw 1 card.
Power
1Power, Rare, Cost 1


Demon Form+At the start of your turn, gain 3 Strength.
Power
3Power, Rare, Cost 3


Feed+Deal 12 damage.
If Fatal, raise your Max HP by 4.
Exhaust.
Attack
1Attack, Rare, Cost 1


Fiend Fire+Exhaust your Hand.
Deal 10 damage for each card Exhausted.
Exhaust.
Attack
2Attack, Rare, Cost 2


Havoc+Play the top card of your Draw Pile and Exhaust it.
Skill
0Skill, Common, Cost 0


Headbutt+Deal 12 damage.
Put a card from your Discard Pile on top of your Draw Pile.
Attack
1Attack, Common, Cost 1


Hellraiser+Whenever you draw a card containing “Strike”, it is played against a random enemy.
Power
1Power, Rare, Cost 1


Impervious+Gain 40 Block.
Exhaust.
Skill
2Skill, Rare, Cost 2


Iron Wave+Gain 7 Block.
Deal 7 damage.
Attack
1Attack, Common, Cost 1


Juggernaut+Whenever you gain Block, deal 8 damage to a random enemy.
Power
2Power, Rare, Cost 2


Mangle+Deal 20 damage.
Enemy loses 15 Strength this turn.
Attack
3Attack, Rare, Cost 3


Molten Fist+Deal 14 damage.
Double the enemy's Vulnerable.
Exhaust.
Attack
1Attack, Common, Cost 1


Not Yet+Heal 13 HP.
Exhaust.
Skill
2Skill, Rare, Cost 2


Offering+Lose 6 HP.
Gain
.
Draw 5 cards.
Exhaust.
Skill
0Skill, Rare, Cost 0


One-Two Punch+This turn, your next 2 Attacks are played an extra time.
Skill
1Skill, Rare, Cost 1


Pact's End+If you have 3 or more cards in your Exhaust Pile,
deal 23 damage to ALL enemies.
Attack
0Attack, Rare, Cost 0


Perfected Strike+Deal 6 damage.
Deals 3 additional damage for ALL your cards containing “Strike”.
Attack
2Attack, Common, Cost 2


Pommel Strike+Deal 10 damage.
Draw 2 cards.
Attack
1Attack, Common, Cost 1


Primal Force+Transform all Attacks in your Hand into Giant Rock+.
Skill
0Skill, Rare, Cost 0


Pyre+Gain 
at the start of each turn.
Power
2Power, Rare, Cost 2


Setup Strike+Deal 9 damage.
Gain 3 Strength this turn.
Attack
1Attack, Common, Cost 1


Shrug It Off+Gain 11 Block.
Draw 1 card.
Skill
1Skill, Common, Cost 1