Slay the Spire 2
Cards



Aggression+Innate.
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Power
1Power, Rare, Cost 1


Barricade+Block is not removed at the start of your turn.
Power
2Power, Rare, Cost 2


Brand+Lose 1 HP.
Exhaust 1 card.
Gain 2 Strength.
Skill
0Skill, Rare, Cost 0


Cascade+Play the top X+1 cards of your Draw Pile.
Skill
XSkill, Rare, Cost X


Conflagration+Deal 2 damage to ALL enemies 5 times.
Attack
1Attack, Rare, Cost 1


Crimson Mantle+At the start of your turn, lose 1 HP and gain 10 Block.
Power
1Power, Rare, Cost 1


Cruelty+Vulnerable enemies take an additional 50% damage.
Power
1Power, Rare, Cost 1


Dark Embrace+Whenever a card is Exhausted,
draw 1 card.
Power
1Power, Rare, Cost 1


Demon Form+At the start of your turn, gain 3 Strength.
Power
3Power, Rare, Cost 3


Feed+Deal 12 damage.
If Fatal, raise your Max HP by 4.
Exhaust.
Attack
1Attack, Rare, Cost 1


Fiend Fire+Exhaust your Hand.
Deal 10 damage for each card Exhausted.
Exhaust.
Attack
2Attack, Rare, Cost 2


Hellraiser+Whenever you draw a card containing “Strike”, it is played against a random enemy.
Power
1Power, Rare, Cost 1


Impervious+Gain 40 Block.
Exhaust.
Skill
2Skill, Rare, Cost 2


Juggernaut+Whenever you gain Block, deal 8 damage to a random enemy.
Power
2Power, Rare, Cost 2


Mangle+Deal 20 damage.
Enemy loses 15 Strength this turn.
Attack
3Attack, Rare, Cost 3


Not Yet+Heal 13 HP.
Exhaust.
Skill
2Skill, Rare, Cost 2


Offering+Lose 6 HP.
Gain
.
Draw 5 cards.
Exhaust.
Skill
0Skill, Rare, Cost 0


One-Two Punch+This turn, your next 2 Attacks are played an extra time.
Skill
1Skill, Rare, Cost 1


Pact's End+If you have 3 or more cards in your Exhaust Pile,
deal 23 damage to ALL enemies.
Attack
0Attack, Rare, Cost 0


Primal Force+Transform all Attacks in your Hand into Giant Rock+.
Skill
0Skill, Rare, Cost 0


Pyre+Gain 
at the start of each turn.
Power
2Power, Rare, Cost 2


Stoke+Exhaust your Hand.
Add 1 random Upgraded card into your Hand for each card Exhausted.
Skill
1Skill, Rare, Cost 1


Tank+Take double damage from enemies.
Allies take half damage from enemies.
Power
0Power, Rare, Cost 0


Tear Asunder+Deal 7 damage.
Hits an additional time for each time you lost HP this combat.
Attack
2Attack, Rare, Cost 2


Thrash+Deal 6 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Attack
1Attack, Rare, Cost 1


Unmovable+The first time you gain Block from a card each turn, double the amount gained.
Power
1Power, Rare, Cost 1