Slay the Spire 2

Cards

136 / 67 Cards

NameCostTypeRarityCard text
Aggression1PowerRareAt the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Anger0AttackCommonDeal 6 damage.
Add a copy of this card into your Discard Pile.
Ashen Strike1AttackUncommonDeal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Barricade3PowerRareBlock is not removed at the start of your turn.
Bash2AttackBasicDeal 8 damage.
Apply 2 Vulnerable.
Biased Cognition1PowerAncientGain 4 Focus.
At the start of your turn, lose 1 Focus.
Bludgeon3AttackUncommonDeal 32 damage.
Body Slam1AttackCommonDeal damage equal to your Block.
Break1AttackAncientDeal 20 damage.
Apply 5 Vulnerable.
Breakthrough1AttackCommonLose 1 HP.
Deal 9 damage to ALL enemies.
Bully0AttackUncommonDeal 4 damage.
Deals 2 additional damage for each Vulnerable on the enemy.
Cinder2AttackCommonDeal 18 damage.
Exhaust 1 card at random.
Conflagration1AttackRareDeal 2 damage to ALL enemies 4 times.
Corruption3PowerAncientSkills cost 0 .
Whenever you play a Skill, Exhaust it.
Crimson Mantle1PowerRareAt the start of your turn, lose 1 HP and gain 8 Block.
Cruelty1PowerRareVulnerable enemies take an additional 25% damage.
Dark Embrace2PowerRareWhenever a card is Exhausted,
draw 1 card.
Demon Form3PowerRareAt the start of your turn, gain 2 Strength.
Dismantle1AttackUncommonDeal 8 damage.
If the enemy is Vulnerable, hits twice.
Feed1AttackRareDeal 10 damage.
If Fatal, raise your Max HP by 3.
Exhaust.
Feel No Pain1PowerUncommonWhenever a card is Exhausted, gain 3 Block.
Fiend Fire2AttackRareExhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Fight Me!2AttackUncommonDeal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Forbidden Grimoire2PowerAncientAt the end of combat, you may remove a card from your Deck.
Eternal.
Headbutt1AttackCommonDeal 9 damage.
Put a card from your Discard Pile on top of your Draw Pile.
Hellraiser2PowerRareWhenever you draw a card containing “Strike”, it is played against a random enemy.
Hemokinesis1AttackUncommonLose 2 HP.
Deal 15 damage.
Howl from Beyond3AttackUncommonDeal 16 damage to ALL enemies.
At the end of your turn, if this is in your Exhaust Pile, play it.
Inferno1PowerUncommonAt the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Inflame1PowerUncommonGain 2 Strength.
Iron Wave1AttackCommonGain 5 Block.
Deal 5 damage.
Juggernaut2PowerRareWhenever you gain Block, deal 6 damage to a random enemy.
Juggling1PowerUncommonAdd a copy of the third Attack you play each turn into your Hand.
Mangle3AttackRareDeal 15 damage.
Enemy loses 10 Strength this turn.
Maul1AttackAncientDeal 5 damage twice.
Increase the damage of ALL Maul cards by 1 this combat.
Meteor Shower0AttackAncientDeal 14 damage to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB