Slay the Spire 2

Cards

109144 / 216 Cards

NameCostTypeRarityCard text
Juggernaut2PowerRareWhenever you gain Block, deal 6 damage to a random enemy.
Juggling1PowerUncommonAdd a copy of the third Attack you play each turn into your Hand.
Knockdown3AttackRareDeal 10 damage.
The enemy takes double damage from other players this turn.
Lantern KeyXQuestQuestUnplayable.
Unlocks a special event in the next Act.
Lift1SkillUncommonGive another player 11 Block.
Luminesce0SkillTokenRetain.
Gain .
Exhaust.
Mad Science1AttackEvent??????
Mangle3AttackRareDeal 15 damage.
Enemy loses 10 Strength this turn.
Master of Strategy0SkillRareDraw 3 cards.
Exhaust.
Mayhem2PowerRareAt the start of your turn, play the top card of your Draw Pile.
Metamorphosis2SkillEventAdd 3 random Attacks into your Draw Pile. They're free to play this combat.
Exhaust.
Mimic1SkillRareGain Block equal to the Block on another player.
Exhaust.
Mind Blast1AttackUncommonInnate.
Deal damage equal to the number of cards in your Draw Pile.
Mind RotXStatusStatusDraw 1 fewer card each turn.
Minion Dive Bomb0AttackTokenDeal 13 damage.
Exhaust.
Minion Sacrifice0SkillTokenGain 8 Block.
Exhaust.
Minion Strike0AttackTokenDeal 6 damage.
Draw 1 card.
Exhaust.
Molten Fist1AttackCommonDeal 10 damage.
Double the enemy's Vulnerable.
Exhaust.
NormalityXCurseCurseUnplayable.
You cannot play more than 3 cards this turn.
Nostalgia1PowerRareThe first Attack or Skill you play each turn is placed on top of your Draw Pile.
Not Yet2SkillRareHeal 10 HP.
Exhaust.
Offering0SkillRareLose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
Omnislice0AttackUncommonDeal 8 damage.
Damage ALL other enemies equal to the damage dealt.
One-Two Punch1SkillRareThis turn, your next Attack is played an extra time.
Outmaneuver1SkillEventNext turn, gain .
Pact's End0AttackRareIf you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
Panache0PowerUncommonEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Panic Button0SkillUncommonGain 30 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.
Peck1AttackEventDeal 2 damage 3 times.
Perfected Strike2AttackCommonDeal 6 damage.
Deals 2 additional damage for ALL your cards containing “Strike”.
Pillage1AttackUncommonDeal 6 damage.
Draw cards until you draw a non-Attack card.
Pommel Strike1AttackCommonDeal 9 damage.
Draw 1 card.
Poor SleepXCurseCurseUnplayable.
Retain.
Prep Time1PowerUncommonAt the start of your turn, gain 4 Vigor.
Primal Force0SkillRareTransform all Attacks in your Hand into Giant Rock.
Production0SkillUncommonGain .
Exhaust.
Clear all
Cards · Slay the Spire 2 · Page 4 · SlaySpireDB