Slay the Spire 2
Cards



ProlongNext turn, gain Block equal to your current Block.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


ProwessGain 1 Strength.
Gain 1 Dexterity.
Power
1Power, Uncommon, Cost 1


PurityRetain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


PyreGain
at the start of each turn.
Power
2Power, Rare, Cost 2


RageWhenever you play an Attack this turn, gain 3 Block.
Skill
0Skill, Uncommon, Cost 0


RallyALL players gain 12 Block.
Skill
2Skill, Rare, Cost 2


RampageDeal 9 damage.
Increase this card's damage by 5 this combat.
Attack
1Attack, Uncommon, Cost 1- Rebound


ReboundDeal 9 damage.
Put the next card you play this turn on top of your Draw Pile.
Attack
1Attack, Event, Cost 1 


RegretUnplayable.
At the end of your turn, if this is in your Hand, lose 1 HP for each card in your Hand.
CurseCurse, Curse


RendDeal 15 damage.
Deals 5 additional damage for each unique debuff on the enemy.
Attack
2Attack, Rare, Cost 2


RestlessnessRetain.
If your Hand is empty, draw 2 cards and gain
.
Skill
0Skill, Uncommon, Cost 0


Rip and TearDeal 7 damage to a random enemy twice.
Attack
1Attack, Event, Cost 1


Rolling BoulderAt the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
Power
3Power, Rare, Cost 3


RuptureWhenever you lose HP on your turn, gain 1 Strength.
Power
1Power, Uncommon, Cost 1


SalvoDeal 12 damage.
Retain your Hand this turn.
Attack
1Attack, Rare, Cost 1


ScrawlDraw cards until your Hand is full.
Exhaust.
Skill
1Skill, Rare, Cost 1


Second WindExhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Skill
1Skill, Uncommon, Cost 1


Secret TechniquePut a Skill from your Draw Pile into your Hand.
Exhaust.
Skill
0Skill, Rare, Cost 0


Secret WeaponPut an Attack from your Draw Pile into your Hand.
Exhaust.
Skill
0Skill, Rare, Cost 0


Seeker StrikeDeal 9 damage.
Choose 1 of 3 cards in your Draw Pile to add into your Hand.
Attack
1Attack, Uncommon, Cost 1


Setup StrikeDeal 7 damage.
Gain 2 Strength this turn.
Attack
1Attack, Common, Cost 1


ShameUnplayable.
At the end of your turn, if this is in your Hand, gain 1 Frail.
CurseCurse, Curse


ShivDeal 4 damage.
Exhaust.
Attack
0Attack, Token, Cost 0


ShockwaveApply 3 Weak and Vulnerable to ALL enemies.
Exhaust.
Skill
2Skill, Uncommon, Cost 2


Shrug It OffGain 8 Block.
Draw 1 card.
Skill
1Skill, Common, Cost 1


SlimedDraw 1 card.
Exhaust.
Status
1Status, Status, Cost 1


SlothYou cannot play more than 3 cards each turn.
StatusStatus, Status


SootUnplayable.
StatusStatus, Status


SoulDraw 2 cards.
Exhaust.
Skill
0Skill, Token, Cost 0


Sovereign BladeRetain.
Deal 10 damage.
Attack
2Attack, Token, Cost 2


SpiteDeal 5 damage.
If you lost HP this turn,
hits 2 times.
Attack
0Attack, Uncommon, Cost 0


SplashChoose 1 of 3 random Attacks from another character to add into your Hand. It's free to play this turn.
Skill
1Skill, Uncommon, Cost 1


Spoils MapUnplayable.
Marks a site of 600 extra Gold in the next Act.
QuestQuest, Quest


Spore MindExhaust.
Curse
1Curse, Curse, Cost 1


SquashDeal 10 damage.
Apply 2 Vulnerable.
Attack
1Attack, Event, Cost 1- Stack


StackGain Block equal to the number of cards in your Discard Pile.
Skill
1Skill, Event, Cost 1