Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 1 | Power | Rare | At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it. | |
| 1 | Power | Uncommon | Every 10 cards you draw, gain | |
| 3 | Power | Rare | Block is not removed at the start of your turn. | |
| 1 | Power | Rare | Whenever you gain Block on your turn, other players gain half that much Block. | |
| 3 | Power | Rare | Whenever you play an Attack, add a random Attack into your Hand. | |
| 1 | Power | Event | Whenever you are attacked, deal 3 damage back. | |
| 1 | Power | Rare | At the start of your turn, lose 1 HP and gain 8 Block. | |
| 1 | Power | Rare | Vulnerable enemies take an additional 25% damage. | |
| 2 | Power | Rare | Whenever a card is Exhausted, draw 1 card. | |
| 3 | Power | Rare | At the start of your turn, gain 2 Strength. | |
| 1 | Power | Rare | At the start of your turn, Transform 1 card in your Hand. | |
| 3 | Power | Rare | Gain 9 Plating. | |
| 1 | Power | Uncommon | Gain an additional 4 Block from Defend cards. | |
| 1 | Power | Uncommon | Whenever a card is Exhausted, gain 3 Block. | |
| 1 | Power | Event | At the start of your turn, add a random Common card into your Hand. | |
| 2 | Power | Rare | Whenever you draw a card containing “Strike”, it is played against a random enemy. | |
| 1 | Power | Uncommon | At the start of your turn, lose 1 HP. Whenever you lose HP on your turn, deal 6 damage to ALL enemies. | |
| 1 | Power | Uncommon | Gain 2 Strength. | |
| 2 | Power | Rare | Whenever you gain Block, deal 6 damage to a random enemy. | |
| 1 | Power | Uncommon | Add a copy of the third Attack you play each turn into your Hand. | |
| 2 | Power | Rare | At the start of your turn, play the top card of your Draw Pile. | |
| 1 | Power | Rare | The first Attack or Skill you play each turn is placed on top of your Draw Pile. | |
| 0 | Power | Uncommon | Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies. | |
| 1 | Power | Uncommon | At the start of your turn, gain 4 Vigor. | |
| 1 | Power | Uncommon | Gain 1 Strength. Gain 1 Dexterity. | |
| 2 | Power | Rare | Gain | |
| 3 | Power | Rare | At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5. | |
| 1 | Power | Uncommon | Whenever you lose HP on your turn, gain 1 Strength. | |
| 2 | Power | Uncommon | At the end of your turn, 1 random Attack in your Hand is played against a random enemy. | |
| 1 | Power | Uncommon | Gain 4 Plating. | |
| 1 | Power | Uncommon | Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand. | |
| 1 | Power | Rare | Take double damage from enemies. Allies take half damage from enemies. | |
| 2 | Power | Rare | The first time you gain Block from a card each turn, double the amount gained. | |
| 1 | Power | Uncommon | Whenever you apply Vulnerable, draw 1 card. |