Slay the Spire 2

Cards

134 / 34 Cards

NameCostTypeRarityCard text
Aggression1PowerRareAt the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Automation1PowerUncommonEvery 10 cards you draw, gain .
Barricade3PowerRareBlock is not removed at the start of your turn.
Beacon of Hope1PowerRareWhenever you gain Block on your turn, other players gain half that much Block.
Calamity3PowerRareWhenever you play an Attack, add a random Attack into your Hand.
Caltrops1PowerEventWhenever you are attacked, deal 3 damage back.
Crimson Mantle1PowerRareAt the start of your turn, lose 1 HP and gain 8 Block.
Cruelty1PowerRareVulnerable enemies take an additional 25% damage.
Dark Embrace2PowerRareWhenever a card is Exhausted,
draw 1 card.
Demon Form3PowerRareAt the start of your turn, gain 2 Strength.
Entropy1PowerRareAt the start of your turn, Transform 1 card in your Hand.
Eternal Armor3PowerRareGain 9 Plating.
Fasten1PowerUncommonGain an additional 4 Block from Defend cards.
Feel No Pain1PowerUncommonWhenever a card is Exhausted, gain 3 Block.
Hello World1PowerEventAt the start of your turn, add a random Common card into your Hand.
Hellraiser2PowerRareWhenever you draw a card containing “Strike”, it is played against a random enemy.
Inferno1PowerUncommonAt the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Inflame1PowerUncommonGain 2 Strength.
Juggernaut2PowerRareWhenever you gain Block, deal 6 damage to a random enemy.
Juggling1PowerUncommonAdd a copy of the third Attack you play each turn into your Hand.
Mayhem2PowerRareAt the start of your turn, play the top card of your Draw Pile.
Nostalgia1PowerRareThe first Attack or Skill you play each turn is placed on top of your Draw Pile.
Panache0PowerUncommonEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Prep Time1PowerUncommonAt the start of your turn, gain 4 Vigor.
Prowess1PowerUncommonGain 1 Strength.
Gain 1 Dexterity.
Pyre2PowerRareGain at the start of each turn.
Rolling Boulder3PowerRareAt the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
Rupture1PowerUncommonWhenever you lose HP on your turn, gain 1 Strength.
Stampede2PowerUncommonAt the end of your turn, 1 random Attack in your Hand is played against a random enemy.
Stone Armor1PowerUncommonGain 4 Plating.
Stratagem1PowerUncommonWhenever you shuffle your Draw Pile, choose a card from it to put into your Hand.
Tank1PowerRareTake double damage from enemies.
Allies take half damage from enemies.
Unmovable2PowerRareThe first time you gain Block from a card each turn, double the amount gained.
Vicious1PowerUncommonWhenever you apply Vulnerable, draw 1 card.
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Cards · Slay the Spire 2 · SlaySpireDB