Slay the Spire 2

Cards

136 / 216 Cards

NameCostTypeRarityCard text
Aggression+1PowerRareInnate.
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Alchemize+0SkillRareProcure a random potion.
Exhaust.
Anger+0AttackCommonDeal 8 damage.
Add a copy of this card into your Discard Pile.
Anointed+1SkillRareRetain.
Put every Rare card from your Draw Pile into your Hand.
Exhaust.
Armaments+1SkillCommonGain 5 Block.
Upgrade ALL cards in your Hand.
Ascender's BaneXCurseCurseUnplayable.
Ethereal.
Eternal.
Ashen Strike+1AttackUncommonDeal 6 damage.
Deals 4 additional damage for each card in your Exhaust Pile.
Automation+0PowerUncommonEvery 10 cards you draw, gain .
Bad LuckXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, lose 13 HP.
Eternal.
Barricade+2PowerRareBlock is not removed at the start of your turn.
Bash+2AttackBasicDeal 10 damage.
Apply 3 Vulnerable.
Battle Trance+0SkillUncommonDraw 4 cards.
You cannot draw additional cards this turn.
Beacon of Hope+1PowerRareInnate.
Whenever you gain Block on your turn, other players gain half that much Block.
Beat Down+3SkillRarePlay 4 random Attacks from your Discard Pile.
Beckon1StatusStatusAt the end of your turn, if this is in your Hand,
lose 6 HP.
Believe in You+0SkillUncommonAnother player gains .
Blood Wall+2SkillCommonLose 2 HP.
Gain 20 Block.
Bloodletting+0SkillCommonLose 3 HP.
Gain .
Bludgeon+3AttackUncommonDeal 42 damage.
Body Slam+0AttackCommonDeal damage equal to your Block.
Bolas+0AttackRareDeal 4 damage.
At the start of your next turn, return this to your Hand.
Brand+0SkillRareLose 1 HP.
Exhaust 1 card.
Gain 2 Strength.
Breakthrough+1AttackCommonLose 1 HP.
Deal 13 damage to ALL enemies.
Bully+0AttackUncommonDeal 4 damage.
Deals 3 additional damage for each Vulnerable on the enemy.
BurnXStatusStatusUnplayable.
At the end of your turn, if this is in your Hand, take 2 damage.
Burning Pact+1SkillUncommonExhaust 1 card.
Draw 3 cards.
Byrd Swoop+0AttackEventDeal 18 damage.
Byrdonis EggXQuestQuestUnplayable.
Can be hatched at a Rest Site.
Calamity+2PowerRareWhenever you play an Attack, add a random Attack into your Hand.
Caltrops+1PowerEventWhenever you are attacked, deal 5 damage back.
Cascade+XSkillRarePlay the top X+1 cards of your Draw Pile.
Catastrophe+2SkillUncommonPlay 3 random cards from your Draw Pile.
Cinder+2AttackCommonDeal 24 damage.
Exhaust 1 card at random.
Clash+0AttackEventCan only be played if every card in your Hand is an Attack.
Deal 18 damage.
ClumsyXCurseCurseUnplayable.
Ethereal.
Colossus+1SkillUncommonGain 8 Block.
You receive 50% less damage from Vulnerable enemies this turn.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB