Slay the Spire 2

Cards

136 / 61 Cards

NameCostTypeRarityCard text
Anger0AttackCommonDeal 6 damage.
Add a copy of this card into your Discard Pile.
Bash2AttackBasicDeal 8 damage.
Apply 2 Vulnerable.
Battle Trance0SkillUncommonDraw 3 cards.
You cannot draw additional cards this turn.
Believe in You0SkillUncommonAnother player gains .
Blood Wall2SkillCommonLose 2 HP.
Gain 16 Block.
Bloodletting0SkillCommonLose 3 HP.
Gain .
Bolas0AttackRareDeal 3 damage.
At the start of your next turn, return this to your Hand.
Brand0SkillRareLose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Bully0AttackUncommonDeal 4 damage.
Deals 2 additional damage for each Vulnerable on the enemy.
Catastrophe2SkillUncommonPlay 2 random cards from your Draw Pile.
Cinder2AttackCommonDeal 18 damage.
Exhaust 1 card at random.
Dark Embrace2PowerRareWhenever a card is Exhausted,
draw 1 card.
Dark Shackles0SkillUncommonEnemy loses 9 Strength this turn.
Exhaust.
Demonic Shield0SkillUncommonLose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Dramatic Entrance0AttackUncommonInnate.
Deal 11 damage to ALL enemies.
Exhaust.
Equilibrium2SkillUncommonGain 13 Block.
Retain your Hand this turn.
Expect a Fight2SkillUncommonGain for each Attack in your Hand.
You cannot gain
additional this turn.
Fiend Fire2AttackRareExhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Fight Me!2AttackUncommonDeal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Finesse0SkillUncommonGain 4 Block.
Draw 1 card.
Flame Barrier2SkillUncommonGain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Flash of Steel0AttackUncommonDeal 5 damage.
Draw 1 card.
Hand of Greed2AttackRareDeal 20 damage.
If Fatal, gain 20 Gold.
Hellraiser2PowerRareWhenever you draw a card containing “Strike”, it is played against a random enemy.
Impatience0SkillUncommonIf you have no Attacks in your Hand, draw 2 cards.
Impervious2SkillRareGain 30 Block.
Exhaust.
Jack of All Trades0SkillUncommonAdd 1 random Colorless card into your Hand.
Exhaust.
Juggernaut2PowerRareWhenever you gain Block, deal 6 damage to a random enemy.
Master of Strategy0SkillRareDraw 3 cards.
Exhaust.
Mayhem2PowerRareAt the start of your turn, play the top card of your Draw Pile.
Not Yet2SkillRareHeal 10 HP.
Exhaust.
Offering0SkillRareLose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
Omnislice0AttackUncommonDeal 8 damage.
Damage ALL other enemies equal to the damage dealt.
Pact's End0AttackRareIf you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
Panache0PowerUncommonEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Panic Button0SkillUncommonGain 30 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB