Slay the Spire 2
Cards



KnockdownDeal 10 damage.
The enemy takes double damage from other players this turn.
Attack
3Attack, Rare, Cost 3


MangleDeal 15 damage.
Enemy loses 10 Strength this turn.
Attack
3Attack, Rare, Cost 3


Master of StrategyDraw 3 cards.
Exhaust.
Skill
0Skill, Rare, Cost 0


MayhemAt the start of your turn, play the top card of your Draw Pile.
Power
2Power, Rare, Cost 2


MimicGain Block equal to the Block on another player.
Exhaust.
Skill
1Skill, Rare, Cost 1


Molten FistDeal 10 damage.
Double the enemy's Vulnerable.
Exhaust.
Attack
1Attack, Common, Cost 1


NostalgiaThe first Attack or Skill you play each turn is placed on top of your Draw Pile.
Power
1Power, Rare, Cost 1


Not YetHeal 10 HP.
Exhaust.
Skill
2Skill, Rare, Cost 2


OfferingLose 6 HP.
Gain
.
Draw 3 cards.
Exhaust.
Skill
0Skill, Rare, Cost 0


One-Two PunchThis turn, your next Attack is played an extra time.
Skill
1Skill, Rare, Cost 1


Pact's EndIf you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
Attack
0Attack, Rare, Cost 0


Perfected StrikeDeal 6 damage.
Deals 2 additional damage for ALL your cards containing “Strike”.
Attack
2Attack, Common, Cost 2


Pommel StrikeDeal 9 damage.
Draw 1 card.
Attack
1Attack, Common, Cost 1


Primal ForceTransform all Attacks in your Hand into Giant Rock.
Skill
0Skill, Rare, Cost 0


PyreGain
at the start of each turn.
Power
2Power, Rare, Cost 2


RallyALL players gain 12 Block.
Skill
2Skill, Rare, Cost 2


RendDeal 15 damage.
Deals 5 additional damage for each unique debuff on the enemy.
Attack
2Attack, Rare, Cost 2


Rolling BoulderAt the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
Power
3Power, Rare, Cost 3


SalvoDeal 12 damage.
Retain your Hand this turn.
Attack
1Attack, Rare, Cost 1


ScrawlDraw cards until your Hand is full.
Exhaust.
Skill
1Skill, Rare, Cost 1


Secret TechniquePut a Skill from your Draw Pile into your Hand.
Exhaust.
Skill
0Skill, Rare, Cost 0


Secret WeaponPut an Attack from your Draw Pile into your Hand.
Exhaust.
Skill
0Skill, Rare, Cost 0


Setup StrikeDeal 7 damage.
Gain 2 Strength this turn.
Attack
1Attack, Common, Cost 1


Shrug It OffGain 8 Block.
Draw 1 card.
Skill
1Skill, Common, Cost 1


StokeExhaust your Hand.
Add 1 random card into your Hand for each card Exhausted.
Skill
1Skill, Rare, Cost 1


Sword BoomerangDeal 3 damage to a random enemy 3 times.
Attack
1Attack, Common, Cost 1


TankTake double damage from enemies.
Allies take half damage from enemies.
Power
1Power, Rare, Cost 1


Tear AsunderDeal 5 damage.
Hits an additional time for each time you lost HP this combat.
Attack
2Attack, Rare, Cost 2


The GambitGain 50 Block.
If you take unblocked attack damage this combat, die.
Skill
0Skill, Rare, Cost 0


ThrashDeal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Attack
1Attack, Rare, Cost 1


ThunderclapDeal 4 damage and apply 1 Vulnerable to ALL enemies.
Attack
1Attack, Common, Cost 1


TrembleApply 3 Vulnerable.
Exhaust.
Skill
1Skill, Common, Cost 1


True GritGain 7 Block.
Exhaust 1 card at random.
Skill
1Skill, Common, Cost 1


Twin StrikeDeal 5 damage twice.
Attack
1Attack, Common, Cost 1


UnmovableThe first time you gain Block from a card each turn, double the amount gained.
Power
2Power, Rare, Cost 2