Slay the Spire 2
Cards



Fiend FireExhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Attack
2Attack, Rare, Cost 2


Fight Me!Deal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Attack
2Attack, Uncommon, Cost 2


FinesseGain 4 Block.
Draw 1 card.
Skill
0Skill, Uncommon, Cost 0


FisticuffsDeal 7 damage.
Gain Block equal to damage dealt.
Attack
1Attack, Uncommon, Cost 1


Flame BarrierGain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Skill
2Skill, Uncommon, Cost 2


Flash of SteelDeal 5 damage.
Draw 1 card.
Attack
0Attack, Uncommon, Cost 0


Forgotten RitualIf you Exhausted a card this turn, gain 

.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


Gang UpDeal 5 damage.
Deals 5 additional damage for each time another player has attacked the enemy this turn.
Attack
1Attack, Uncommon, Cost 1


Gold AxeDeal damage equal to the number of cards played this combat.
Attack
1Attack, Rare, Cost 1


Hand of GreedDeal 20 damage.
If Fatal, gain 20 Gold.
Attack
2Attack, Rare, Cost 2


HavocPlay the top card of your Draw Pile and Exhaust it.
Skill
1Skill, Common, Cost 1


HeadbuttDeal 9 damage.
Put a card from your Discard Pile on top of your Draw Pile.
Attack
1Attack, Common, Cost 1


HemokinesisLose 2 HP.
Deal 15 damage.
Attack
1Attack, Uncommon, Cost 1



Skill
1


Howl from BeyondDeal 16 damage to ALL enemies.
At the end of your turn, if this is in your Exhaust Pile, play it.
Attack
3Attack, Uncommon, Cost 3


Huddle UpALL players draw 2 cards.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


ImpatienceIf you have no Attacks in your Hand, draw 2 cards.
Skill
0Skill, Uncommon, Cost 0


ImperviousGain 30 Block.
Exhaust.
Skill
2Skill, Rare, Cost 2


Infernal BladeAdd a random Attack into your Hand. It's free to play this turn.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


InterceptGain 9 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Skill
1Skill, Uncommon, Cost 1


Iron WaveGain 5 Block.
Deal 5 damage.
Attack
1Attack, Common, Cost 1


Jack of All TradesAdd 1 random Colorless card into your Hand.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


JackpotDeal 25 damage.
Add 3 random 0
cards into your Hand.
Attack
3Attack, Rare, Cost 3


KnockdownDeal 10 damage.
The enemy takes double damage from other players this turn.
Attack
3Attack, Rare, Cost 3


LiftGive another player 11 Block.
Skill
1Skill, Uncommon, Cost 1


MangleDeal 15 damage.
Enemy loses 10 Strength this turn.
Attack
3Attack, Rare, Cost 3


Master of StrategyDraw 3 cards.
Exhaust.
Skill
0Skill, Rare, Cost 0


MimicGain Block equal to the Block on another player.
Exhaust.
Skill
1Skill, Rare, Cost 1


Mind BlastInnate.
Deal damage equal to the number of cards in your Draw Pile.
Attack
1Attack, Uncommon, Cost 1


Molten FistDeal 10 damage.
Double the enemy's Vulnerable.
Exhaust.
Attack
1Attack, Common, Cost 1


Not YetHeal 10 HP.
Exhaust.
Skill
2Skill, Rare, Cost 2


OfferingLose 6 HP.
Gain
.
Draw 3 cards.
Exhaust.
Skill
0Skill, Rare, Cost 0


OmnisliceDeal 8 damage.
Damage ALL other enemies equal to the damage dealt.
Attack
0Attack, Uncommon, Cost 0


One-Two PunchThis turn, your next Attack is played an extra time.
Skill
1Skill, Rare, Cost 1


Pact's EndIf you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
Attack
0Attack, Rare, Cost 0



Skill
0