Slay the Spire 2
Cards



Ashen StrikeDeal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Attack
1Attack, Uncommon, Cost 1


BludgeonDeal 32 damage.
Attack
3Attack, Uncommon, Cost 3


BolasDeal 3 damage.
At the start of your next turn, return this to your Hand.
Attack
0Attack, Rare, Cost 0


BullyDeal 4 damage.
Deals 2 additional damage for each Vulnerable on the enemy.
Attack
0Attack, Uncommon, Cost 0


ConflagrationDeal 2 damage to ALL enemies 4 times.
Attack
1Attack, Rare, Cost 1


DismantleDeal 8 damage.
If the enemy is Vulnerable, hits twice.
Attack
1Attack, Uncommon, Cost 1


Dramatic EntranceInnate.
Deal 11 damage to ALL enemies.
Exhaust.
Attack
0Attack, Uncommon, Cost 0


FeedDeal 10 damage.
If Fatal, raise your Max HP by 3.
Exhaust.
Attack
1Attack, Rare, Cost 1


Fiend FireExhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Attack
2Attack, Rare, Cost 2


Fight Me!Deal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Attack
2Attack, Uncommon, Cost 2


FisticuffsDeal 7 damage.
Gain Block equal to damage dealt.
Attack
1Attack, Uncommon, Cost 1


Flash of SteelDeal 5 damage.
Draw 1 card.
Attack
0Attack, Uncommon, Cost 0


Gang UpDeal 5 damage.
Deals 5 additional damage for each time another player has attacked the enemy this turn.
Attack
1Attack, Uncommon, Cost 1


Gold AxeDeal damage equal to the number of cards played this combat.
Attack
1Attack, Rare, Cost 1


Hand of GreedDeal 20 damage.
If Fatal, gain 20 Gold.
Attack
2Attack, Rare, Cost 2


HemokinesisLose 2 HP.
Deal 15 damage.
Attack
1Attack, Uncommon, Cost 1


Howl from BeyondDeal 16 damage to ALL enemies.
At the end of your turn, if this is in your Exhaust Pile, play it.
Attack
3Attack, Uncommon, Cost 3


JackpotDeal 25 damage.
Add 3 random 0
cards into your Hand.
Attack
3Attack, Rare, Cost 3


KnockdownDeal 10 damage.
The enemy takes double damage from other players this turn.
Attack
3Attack, Rare, Cost 3


MangleDeal 15 damage.
Enemy loses 10 Strength this turn.
Attack
3Attack, Rare, Cost 3


Mind BlastInnate.
Deal damage equal to the number of cards in your Draw Pile.
Attack
1Attack, Uncommon, Cost 1


OmnisliceDeal 8 damage.
Damage ALL other enemies equal to the damage dealt.
Attack
0Attack, Uncommon, Cost 0


Pact's EndIf you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
Attack
0Attack, Rare, Cost 0


PillageDeal 6 damage.
Draw cards until you draw a non-Attack card.
Attack
1Attack, Uncommon, Cost 1


RampageDeal 9 damage.
Increase this card's damage by 5 this combat.
Attack
1Attack, Uncommon, Cost 1


RendDeal 15 damage.
Deals 5 additional damage for each unique debuff on the enemy.
Attack
2Attack, Rare, Cost 2


SalvoDeal 12 damage.
Retain your Hand this turn.
Attack
1Attack, Rare, Cost 1


Seeker StrikeDeal 9 damage.
Choose 1 of 3 cards in your Draw Pile to add into your Hand.
Attack
1Attack, Uncommon, Cost 1


SpiteDeal 5 damage.
If you lost HP this turn,
hits 2 times.
Attack
0Attack, Uncommon, Cost 0


StompDeal 12 damage to ALL enemies.
Costs 1 less
for each Attack played this turn.
Attack
3Attack, Uncommon, Cost 3


Tag TeamDeal 11 damage.
The next Attack another player plays on the enemy is played an extra time.
Attack
2Attack, Uncommon, Cost 2


Tear AsunderDeal 5 damage.
Hits an additional time for each time you lost HP this combat.
Attack
2Attack, Rare, Cost 2


ThrashDeal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Attack
1Attack, Rare, Cost 1


Thrumming HatchetDeal 11 damage.
At the start of your next turn, return this to your Hand.
Attack
1Attack, Uncommon, Cost 1


Ultimate StrikeDeal 14 damage.
Attack
1Attack, Uncommon, Cost 1


UnrelentingDeal 14 damage.
The next Attack you play costs 0
.
Attack
2Attack, Uncommon, Cost 2