Slay the Spire 2

Cards

136 / 149 Cards

NameCostTypeRarityCard text
Aggression+1PowerRareInnate.
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Alchemize+0SkillRareProcure a random potion.
Exhaust.
Anger+0AttackCommonDeal 8 damage.
Add a copy of this card into your Discard Pile.
Anointed+1SkillRareRetain.
Put every Rare card from your Draw Pile into your Hand.
Exhaust.
Armaments+1SkillCommonGain 5 Block.
Upgrade ALL cards in your Hand.
Ashen Strike+1AttackUncommonDeal 6 damage.
Deals 4 additional damage for each card in your Exhaust Pile.
Automation+0PowerUncommonEvery 10 cards you draw, gain .
Barricade+2PowerRareBlock is not removed at the start of your turn.
Bash+2AttackBasicDeal 10 damage.
Apply 3 Vulnerable.
Battle Trance+0SkillUncommonDraw 4 cards.
You cannot draw additional cards this turn.
Beacon of Hope+1PowerRareInnate.
Whenever you gain Block on your turn, other players gain half that much Block.
Beat Down+3SkillRarePlay 4 random Attacks from your Discard Pile.
Believe in You+0SkillUncommonAnother player gains .
Blood Wall+2SkillCommonLose 2 HP.
Gain 20 Block.
Bloodletting+0SkillCommonLose 3 HP.
Gain .
Bludgeon+3AttackUncommonDeal 42 damage.
Body Slam+0AttackCommonDeal damage equal to your Block.
Bolas+0AttackRareDeal 4 damage.
At the start of your next turn, return this to your Hand.
Brand+0SkillRareLose 1 HP.
Exhaust 1 card.
Gain 2 Strength.
Breakthrough+1AttackCommonLose 1 HP.
Deal 13 damage to ALL enemies.
Bully+0AttackUncommonDeal 4 damage.
Deals 3 additional damage for each Vulnerable on the enemy.
Burning Pact+1SkillUncommonExhaust 1 card.
Draw 3 cards.
Calamity+2PowerRareWhenever you play an Attack, add a random Attack into your Hand.
Cascade+XSkillRarePlay the top X+1 cards of your Draw Pile.
Catastrophe+2SkillUncommonPlay 3 random cards from your Draw Pile.
Cinder+2AttackCommonDeal 24 damage.
Exhaust 1 card at random.
Colossus+1SkillUncommonGain 8 Block.
You receive 50% less damage from Vulnerable enemies this turn.
Conflagration+1AttackRareDeal 2 damage to ALL enemies 5 times.
Coordinate+1SkillUncommonGive another player 8 Strength this turn.
Crimson Mantle+1PowerRareAt the start of your turn, lose 1 HP and gain 10 Block.
Cruelty+1PowerRareVulnerable enemies take an additional 50% damage.
Dark Embrace+1PowerRareWhenever a card is Exhausted,
draw 1 card.
Dark Shackles+0SkillUncommonEnemy loses 15 Strength this turn.
Exhaust.
Defend+1SkillBasicGain 8 Block.
Demon Form+3PowerRareAt the start of your turn, gain 3 Strength.
Demonic Shield+0SkillUncommonLose 1 HP.
Give another player Block equal to your Block.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB