Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 3 | Power | Rare | Block is not removed at the start of your turn. | |
| 3 | Attack | Uncommon | Deal 32 damage. | |
| 3 | Power | Ancient | Skills cost 0 Whenever you play a Skill, Exhaust it. | |
| 3 | Power | Rare | At the start of your turn, add a random Power into your Hand. | |
| 3 | Power | Rare | At the start of your turn, gain 2 Strength. | |
| 3 | Power | Rare | Ethereal. The first card you play each turn is played an extra time. | |
| 3 | Attack | Uncommon | Deal 16 damage to ALL enemies. At the end of your turn, if this is in your Exhaust Pile, play it. | |
| 3 | Attack | Rare | Deal 19 damage. Channel 3 Frost. | |
| 3 | Attack | Rare | Deal 15 damage. Enemy loses 10 Strength this turn. | |
| 5 | Attack | Rare | Deal 24 damage. Channel 3 Plasma. | |
| 3 | Attack | Uncommon | Deal 9 damage twice. Channel 2 Glass. | |
| 3 | Skill | Ancient | Gain 15 Block. Next turn, draw 2 cards and gain Exhaust. | |
| 3 | Attack | Uncommon | Deal 12 damage to ALL enemies. Costs 1 less | |
| 3 | Attack | Uncommon | Deal 24 damage. If this kills an enemy, gain | |
| 3 | Skill | Rare | Channel Lightning equal to the Lightning already Channeled this combat. Exhaust. | |
| 3 | Attack | Ancient | Deal 33 damage. Stun the enemy. Exhaust. | |
| 3 | Power | Ancient | Gain 2 Intangible. At the start of your turn, lose 1 Dexterity. |