Slay the Spire 2
Cards
- Distraction


Distraction+Add a random Skill into your Hand. It's free to play this turn.
Exhaust.
Skill
0Skill, Event, Cost 0 


Dominate+Apply 2 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


Double Energy+Double your Energy.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


DoubtUnplayable.
At the end of your turn, if this is in your Hand, gain 1 Weak.
CurseCurse, Curse


Drum of Battle+Draw 2 cards.
When this card is Exhausted, gain

.
Skill
1Skill, Uncommon, Cost 1- Dual Wield


Dual Wield+Choose an Attack or Power card. Add 2 copies of that card into your Hand.
Skill
1Skill, Event, Cost 1 


Dualcast+Evoke your rightmost Orb twice.
Skill
0Skill, Basic, Cost 0


Echo Form+The first card you play each turn is played an extra time.
Power
3Power, Rare, Cost 3


Energy Surge+ALL players gain 

.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


Enlightenment+Reduce the cost of ALL cards in your Hand to 1 this combat.
Exhaust.
Skill
0Skill, Event, Cost 0


EnthralledIf this is in your Hand, it must be played before other cards.
Eternal.
Curse
2Curse, Curse, Cost 2- Entrench


Entrench+Double your Block.
Skill
1Skill, Event, Cost 1 


Evil Eye+Gain 11 Block.
Gain another 11 Block if you have Exhausted a card this turn.
Skill
1Skill, Uncommon, Cost 1


Expect a Fight+Gain
for each Attack in your Hand.
You cannot gain
additional
this turn.
Skill
1Skill, Uncommon, Cost 1


Exterminate+Deal 4 damage to ALL enemies 4 times.
Attack
1Attack, Event, Cost 1


Feed+Deal 12 damage.
If Fatal, raise your Max HP by 4.
Exhaust.
Attack
1Attack, Rare, Cost 1


Feeding Frenzy+Gain 7 Strength this turn.
Skill
0Skill, Event, Cost 0


Feel No Pain+Whenever a card is Exhausted, gain 4 Block.
Power
1Power, Uncommon, Cost 1


Feral+The first time you play a
0
Attack each turn,
return it to your Hand.
Power
1Power, Uncommon, Cost 1


Fiend Fire+Exhaust your Hand.
Deal 10 damage for each card Exhausted.
Exhaust.
Attack
2Attack, Rare, Cost 2


Fight Me!+Deal 6 damage twice.
Gain 4 Strength.
The enemy gains 1 Strength.
Attack
2Attack, Uncommon, Cost 2


Fight Through+Gain 17 Block.
Add 2 Wounds into your Discard Pile.
Skill
1Skill, Uncommon, Cost 1


Flak Cannon+Exhaust ALL your Status cards.
Deal 11 damage to a random enemy for each card Exhausted.
Attack
2Attack, Rare, Cost 2


Flame Barrier+Gain 16 Block.
Whenever you are attacked this turn, deal 6 damage back.
Skill
2Skill, Uncommon, Cost 2


Focused Strike+Deal 11 damage.
Gain 2 Focus this turn.
Attack
1Attack, Common, Cost 1


FollyUnplayable.
Innate.
Ethereal.
Eternal.
CurseCurse, Curse


Forbidden Grimoire+At the end of combat, you may remove a card from your Deck.
Eternal.
Power
1Power, Ancient, Cost 1


Forgotten Ritual+If you Exhausted a card this turn, gain 4
.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


Frantic EscapeGet farther away.
Increase Sandpit by 1.
Increase the cost of this card by 1.
Status
1Status, Status, Cost 1


FTL+Deal 6 damage.
If you have played fewer than 4 cards this turn, draw 1 card.
Attack
0Attack, Uncommon, Cost 0


Fuel+Gain
.
Draw 2 cards.
Exhaust.
Skill
0Skill, Token, Cost 0


Fusion+Channel 1 Plasma.
Skill
1Skill, Uncommon, Cost 1


Genetic Algorithm+Gain 1 Block.
Permanently increase this card's Block by 4.
Exhaust.
Skill
1Skill, Rare, Cost 1


Giant Rock+Deal 20 damage.
Attack
1Attack, Token, Cost 1


Glacier+Gain 9 Block.
Channel 2 Frost.
Skill
2Skill, Uncommon, Cost 2


Glasswork+Gain 8 Block.
Channel 1 Glass.
Skill
1Skill, Uncommon, Cost 1