Slay the Spire 2
Cards



Adaptive Strike+Deal 23 damage.
Add a 0
copy of this card into your Discard Pile.
Attack
2Attack, Rare, Cost 2


Aggression+Innate.
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Power
1Power, Rare, Cost 1


Alchemize+Procure a random potion.
Exhaust.
Skill
0Skill, Rare, Cost 0


All for One+Deal 14 damage.
Put ALL 0
cards from your Discard Pile into your Hand.
Attack
2Attack, Rare, Cost 2


Anger+Deal 8 damage.
Add a copy of this card into your Discard Pile.
Attack
0Attack, Common, Cost 0


Anointed+Retain.
Put every Rare card from your Draw Pile into your Hand.
Exhaust.
Skill
1Skill, Rare, Cost 1


Apotheosis+Innate.
Upgrade ALL your cards.
Exhaust.
Skill
1Skill, Ancient, Cost 1


Apparition+Gain 1 Intangible.
Exhaust.
Skill
1Skill, Ancient, Cost 1


Armaments+Gain 5 Block.
Upgrade ALL cards in your Hand.
Skill
1Skill, Common, Cost 1


Ascender's BaneUnplayable.
Ethereal.
Eternal.
CurseCurse, Curse


Ashen Strike+Deal 6 damage.
Deals 4 additional damage for each card in your Exhaust Pile.
Attack
1Attack, Uncommon, Cost 1


Automation+Every 10 cards you draw, gain
.
Power
0Power, Uncommon, Cost 0


Bad LuckUnplayable.
At the end of your turn, if this is in your Hand, lose 13 HP.
Eternal.
CurseCurse, Curse


Ball Lightning+Deal 10 damage.
Channel 1 Lightning.
Attack
1Attack, Common, Cost 1


Barrage+Deal 7 damage for each Channeled Orb.
Attack
1Attack, Common, Cost 1


Barricade+Block is not removed at the start of your turn.
Power
2Power, Rare, Cost 2


Bash+Deal 10 damage.
Apply 3 Vulnerable.
Attack
2Attack, Basic, Cost 2


Battle Trance+Draw 4 cards.
You cannot draw additional cards this turn.
Skill
0Skill, Uncommon, Cost 0


Beacon of Hope+Innate.
Whenever you gain Block on your turn, other players gain half that much Block.
Power
1Power, Rare, Cost 1


Beam Cell+Deal 4 damage.
Apply 2 Vulnerable.
Attack
0Attack, Common, Cost 0


Beat Down+Play 4 random Attacks from your Discard Pile.
Skill
3Skill, Rare, Cost 3


BeckonAt the end of your turn, if this is in your Hand,
lose 6 HP.
Status
1Status, Status, Cost 1


Believe in You+Another player gains 

.
Skill
0Skill, Uncommon, Cost 0


Biased Cognition+Gain 5 Focus.
At the start of your turn, lose 1 Focus.
Power
1Power, Ancient, Cost 1


Blood Wall+Lose 2 HP.
Gain 20 Block.
Skill
2Skill, Common, Cost 2


Bloodletting+Lose 3 HP.
Gain

.
Skill
0Skill, Common, Cost 0


Bludgeon+Deal 42 damage.
Attack
3Attack, Uncommon, Cost 3


Body Slam+Deal damage equal to your Block.
Attack
0Attack, Common, Cost 0


Bolas+Deal 4 damage.
At the start of your next turn, return this to your Hand.
Attack
0Attack, Rare, Cost 0


Boost Away+Gain 9 Block.
Add a Dazed into your Discard Pile.
Skill
0Skill, Common, Cost 0


Boot Sequence+Innate.
Gain 13 Block.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


Brand+Lose 1 HP.
Exhaust 1 card.
Gain 2 Strength.
Skill
0Skill, Rare, Cost 0


Break+Deal 30 damage.
Apply 7 Vulnerable.
Attack
1Attack, Ancient, Cost 1


Breakthrough+Lose 1 HP.
Deal 13 damage to ALL enemies.
Attack
1Attack, Common, Cost 1


Brightest Flame+Gain 

.
Draw 3 cards.
Lose 1 Max HP.
Skill
0Skill, Ancient, Cost 0


Buffer+Prevent the next 2 times you would lose HP.
Power
2Power, Rare, Cost 2