Slay the Spire 2

Cards

136 / 101 Cards

NameCostTypeRarityCard text
Alchemize1SkillRareProcure a random potion.
Exhaust.
Anointed1SkillRarePut every Rare card from your Draw Pile into your Hand.
Exhaust.
Armaments1SkillCommonGain 5 Block.
Upgrade a card in your Hand.
Battle Trance0SkillUncommonDraw 3 cards.
You cannot draw additional cards this turn.
Beat Down3SkillRarePlay 3 random Attacks from your Discard Pile.
Believe in You0SkillUncommonAnother player gains .
Blood Wall2SkillCommonLose 2 HP.
Gain 16 Block.
Bloodletting0SkillCommonLose 3 HP.
Gain .
Boost Away0SkillCommonGain 6 Block.
Add a Dazed into your Discard Pile.
Boot Sequence0SkillUncommonInnate.
Gain 10 Block.
Exhaust.
Brand0SkillRareLose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Burning Pact1SkillUncommonExhaust 1 card.
Draw 2 cards.
CascadeXSkillRarePlay the top X cards of your Draw Pile.
Catastrophe2SkillUncommonPlay 2 random cards from your Draw Pile.
Chaos1SkillUncommonChannel 1 random Orb.
Charge Battery1SkillCommonGain 7 Block.
Next turn, gain .
Chill0SkillUncommonChannel 1 Frost for each enemy.
Exhaust.
Colossus1SkillUncommonGain 5 Block.
You receive 50% less damage from Vulnerable enemies this turn.
Compact1SkillUncommonGain 6 Block.
Transform all Status cards in your Hand into Fuel.
Coolheaded1SkillCommonChannel 1 Frost.
Draw 1 card.
Coordinate1SkillUncommonGive another player 5 Strength this turn.
Dark Shackles0SkillUncommonEnemy loses 9 Strength this turn.
Exhaust.
Darkness1SkillUncommonChannel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Defend1SkillBasicGain 5 Block.
Defend1SkillBasicGain 5 Block.
Demonic Shield0SkillUncommonLose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Discovery1SkillUncommonChoose 1 of 3 random cards to add into your Hand. It's free to play this turn.
Exhaust.
Dominate1SkillUncommonApply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Double Energy1SkillUncommonDouble your Energy.
Exhaust.
Drum of Battle1SkillUncommonDraw 2 cards.
When this card is Exhausted, gain .
Dualcast1SkillBasicEvoke your rightmost Orb twice.
Energy Surge1SkillUncommonALL players gain .
Exhaust.
Equilibrium2SkillUncommonGain 13 Block.
Retain your Hand this turn.
Evil Eye1SkillUncommonGain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Expect a Fight2SkillUncommonGain for each Attack in your Hand.
You cannot gain
additional this turn.
Fight Through1SkillUncommonGain 13 Block.
Add 2 Wounds into your Discard Pile.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB