Slay the Spire 2
Cards



Aggression+Innate.
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Power
1Power, Rare, Cost 1


Armaments+Gain 5 Block.
Upgrade ALL cards in your Hand.
Skill
1Skill, Common, Cost 1


Ashen Strike+Deal 6 damage.
Deals 4 additional damage for each card in your Exhaust Pile.
Attack
1Attack, Uncommon, Cost 1


Ball Lightning+Deal 10 damage.
Channel 1 Lightning.
Attack
1Attack, Common, Cost 1


Barrage+Deal 7 damage for each Channeled Orb.
Attack
1Attack, Common, Cost 1


BeckonAt the end of your turn, if this is in your Hand,
lose 6 HP.
Status
1Status, Status, Cost 1


Bludgeon+Deal 42 damage.
Attack
3Attack, Uncommon, Cost 3


Breakthrough+Lose 1 HP.
Deal 13 damage to ALL enemies.
Attack
1Attack, Common, Cost 1


Burning Pact+Exhaust 1 card.
Draw 3 cards.
Skill
1Skill, Uncommon, Cost 1


Caltrops+Whenever you are attacked, deal 5 damage back.
Power
1Power, Event, Cost 1


Capacitor+Gain 3 Orb Slots.
Power
1Power, Uncommon, Cost 1


Chaos+Channel 2 random Orbs.
Skill
1Skill, Uncommon, Cost 1


Charge Battery+Gain 10 Block.
Next turn, gain
.
Skill
1Skill, Common, Cost 1


Cold Snap+Deal 9 damage.
Channel 1 Frost.
Attack
1Attack, Common, Cost 1


Colossus+Gain 8 Block.
You receive 50% less damage from Vulnerable enemies this turn.
Skill
1Skill, Uncommon, Cost 1


Compact+Gain 7 Block.
Transform all Status cards in your Hand into Fuel+.
Skill
1Skill, Uncommon, Cost 1


Compile Driver+Deal 10 damage.
Draw 1 card for each unique Orb you have.
Attack
1Attack, Common, Cost 1


Conflagration+Deal 2 damage to ALL enemies 5 times.
Attack
1Attack, Rare, Cost 1


Coolant+At the start of your turn, gain 3 Block for each unique Orb you have.
Power
1Power, Rare, Cost 1


Coolheaded+Channel 1 Frost.
Draw 2 cards.
Skill
1Skill, Common, Cost 1


Crimson Mantle+At the start of your turn, lose 1 HP and gain 10 Block.
Power
1Power, Rare, Cost 1


Cruelty+Vulnerable enemies take an additional 50% damage.
Power
1Power, Rare, Cost 1


Dark Embrace+Whenever a card is Exhausted,
draw 1 card.
Power
1Power, Rare, Cost 1


Darkness+Channel 1 Dark.
Trigger the passive ability of all Dark Orbs twice.
Skill
1Skill, Uncommon, Cost 1


DebrisExhaust.
Status
1Status, Status, Cost 1


Defend+Gain 8 Block.
Skill
1Skill, Basic, Cost 1


Defend+Gain 8 Block.
Skill
1Skill, Basic, Cost 1


Defragment+Gain 2 Focus.
Power
1Power, Rare, Cost 1


Demon Form+At the start of your turn, gain 3 Strength.
Power
3Power, Rare, Cost 3


Dismantle+Deal 10 damage.
If the enemy is Vulnerable, hits twice.
Attack
1Attack, Uncommon, Cost 1


Dominate+Apply 2 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


Drum of Battle+Draw 2 cards.
When this card is Exhausted, gain

.
Skill
1Skill, Uncommon, Cost 1- Dual Wield


Dual Wield+Choose an Attack or Power card. Add 2 copies of that card into your Hand.
Skill
1Skill, Event, Cost 1 


Echo Form+The first card you play each turn is played an extra time.
Power
3Power, Rare, Cost 3


Energy Surge+ALL players gain 

.
Exhaust.
Skill
1Skill, Uncommon, Cost 1- Entrench


Entrench+Double your Block.
Skill
1Skill, Event, Cost 1