Slay the Spire 2
Cards



Adaptive StrikeDeal 18 damage.
Add a 0
copy of this card into your Discard Pile.
Attack
2Attack, Rare, Cost 2


All for OneDeal 10 damage.
Put ALL 0
cards from your Discard Pile into your Hand.
Attack
2Attack, Rare, Cost 2


Ascender's BaneUnplayable.
Ethereal.
Eternal.
CurseCurse, Curse


Bad LuckUnplayable.
At the end of your turn, if this is in your Hand, lose 13 HP.
Eternal.
CurseCurse, Curse


BarricadeBlock is not removed at the start of your turn.
Power
3Power, Rare, Cost 3


BashDeal 8 damage.
Apply 2 Vulnerable.
Attack
2Attack, Basic, Cost 2


Blood WallLose 2 HP.
Gain 16 Block.
Skill
2Skill, Common, Cost 2


BludgeonDeal 32 damage.
Attack
3Attack, Uncommon, Cost 3


BufferPrevent the next time you would lose HP.
Power
2Power, Rare, Cost 2


Bulk UpLose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Power
2Power, Uncommon, Cost 2


BurnUnplayable.
At the end of your turn, if this is in your Hand, take 2 damage.
StatusStatus, Status


Byrdonis EggUnplayable.
Can be hatched at a Rest Site.
QuestQuest, Quest


CascadePlay the top X cards of your Draw Pile.
Skill
XSkill, Rare, Cost X


CinderDeal 18 damage.
Exhaust 1 card at random.
Attack
2Attack, Common, Cost 2


ClumsyUnplayable.
Ethereal.
CurseCurse, Curse


Consuming ShadowChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Power
2Power, Rare, Cost 2


Creative AIAt the start of your turn, add a random Power into your Hand.
Power
3Power, Rare, Cost 3


Curse of the BellUnplayable.
Eternal.
CurseCurse, Curse


Dark EmbraceWhenever a card is Exhausted,
draw 1 card.
Power
2Power, Rare, Cost 2


DazedUnplayable.
Ethereal.
StatusStatus, Status


DebtUnplayable.
At the end of your turn, if this is in your Hand, lose 10 Gold.
CurseCurse, Curse


DecayUnplayable.
At the end of your turn, if this is in your Hand, take 2 damage.
CurseCurse, Curse


Demon FormAt the start of your turn, gain 2 Strength.
Power
3Power, Rare, Cost 3


DisintegrationAt the end of your turn, take 6 damage.
StatusStatus, Status


DoubtUnplayable.
At the end of your turn, if this is in your Hand, gain 1 Weak.
CurseCurse, Curse


Echo FormEthereal.
The first card you play each turn is played an extra time.
Power
3Power, Rare, Cost 3


EnthralledIf this is in your Hand, it must be played before other cards.
Eternal.
Curse
2Curse, Curse, Cost 2- Entrench


EntrenchDouble your Block.
Skill
2Skill, Event, Cost 2 


Expect a FightGain
for each Attack in your Hand.
You cannot gain
additional
this turn.
Skill
2Skill, Uncommon, Cost 2


FeralThe first time you play a
0
Attack each turn,
return it to your Hand.
Power
2Power, Uncommon, Cost 2


Fiend FireExhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Attack
2Attack, Rare, Cost 2


Fight Me!Deal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Attack
2Attack, Uncommon, Cost 2


Flak CannonExhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Attack
2Attack, Rare, Cost 2


Flame BarrierGain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Skill
2Skill, Uncommon, Cost 2


FollyUnplayable.
Innate.
Ethereal.
Eternal.
CurseCurse, Curse


GlacierGain 6 Block.
Channel 2 Frost.
Skill
2Skill, Uncommon, Cost 2