Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 1 | Attack | Common | Deal 4 damage and apply 1 Vulnerable to ALL enemies. | |
| 2 | Skill | Event | Gain 5 Block. Gain 5 Block at the start of the next 2 turns. | |
| 1 | Status | Status | At the end of your turn, if this is in your Hand, take 5 damage. Exhaust. | |
| 1 | Power | Rare | Whenever you create a Status, Channel 1 random Orb. | |
| 1 | Skill | Common | Apply 3 Vulnerable. Exhaust. | |
| 1 | Skill | Common | Gain 7 Block. Exhaust 1 card at random. | |
| 0 | Skill | Common | Gain Add a Void into your Discard Pile. | |
| 1 | Attack | Common | Deal 5 damage twice. | |
| 2 | Power | Rare | The first time you gain Block from a card each turn, double the amount gained. | |
| 2 | Attack | Uncommon | Deal 14 damage. The next Attack you play costs 0 | |
| 2 | Attack | Uncommon | Deal 13 damage. Apply 1 Weak. Apply 1 Vulnerable. | |
| 2 | Attack | Common | Deal 6 damage twice. Play a random Attack from your Draw Pile. | |
| 1 | Power | Uncommon | Whenever you apply Vulnerable, draw 1 card. | |
| X | Status | Status | Unplayable. Ethereal. Whenever you draw this card, lose | |
| 3 | Skill | Rare | Channel Lightning equal to the Lightning already Channeled this combat. Exhaust. | |
| X | Status | Status | Gain 1 less | |
| 0 | Attack | Uncommon | Deal 5 damage to ALL enemies X times. | |
| 1 | Skill | Uncommon | Add a random Power into your Hand. It's free to play this turn. Exhaust. | |
| Wither | X | Status | Status | Unplayable. At the end of your turn, if this is in your Hand, take 3 damage. |
| X | Status | Status | Unplayable. | |
| X | Curse | Curse | Unplayable. Innate. | |
| 1 | Skill | Basic | Channel 1 Lightning. |