Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 1 | Skill | Uncommon | Channel 1 Dark. Trigger the passive ability of all Dark Orbs. | |
| X | Status | Status | Unplayable. Ethereal. | |
| 1 | Attack | Uncommon | Deal 8 damage. Deals 4 additional damage for each card drawn during your turn. | |
| 2 | Skill | Uncommon | Apply 21 Doom and 1 Weak to ALL enemies. | |
| 1 | Skill | Uncommon | Gain 6 Block. If you applied Doom this turn, gain Block 2 additional times. | |
| 1 | Attack | Uncommon | Deal 10 damage. Vulnerable and Weak are twice as effective against the enemy for the next 2 turns. | |
| 1 | Status | Status | Exhaust. | |
| X | Curse | Curse | Unplayable. At the end of your turn, if this is in your Hand, lose 10 Gold. | |
| X | Curse | Curse | Unplayable. At the end of your turn, if this is in your Hand, take 2 damage. | |
| 1 | Skill | Basic | Gain 5 Block. | |
| 1 | Skill | Basic | Gain 5 Block. | |
| 1 | Skill | Basic | Gain 5 Block. | |
| 1 | Attack | Common | Ethereal. Deal 13 damage. | |
| 1 | Power | Rare | Gain 1 Focus. | |
| 1 | Skill | Common | Ethereal. Gain 6 Block. Apply 1 Weak. | |
| 2 | Skill | Uncommon | Gain 11 Block. Next turn, gain | |
| 3 | Power | Rare | Ethereal. At the start of your turn, gain | |
| 3 | Power | Rare | At the start of your turn, gain 2 Strength. | |
| 0 | Skill | Uncommon | Lose 1 HP. Give another player Block equal to your Block. Exhaust. | |
| Deprecated Card | 0 | Status | Status | This card was removed in a recent update. Draw 1 card. Remove this from your Deck. Exhaust. |
| 1 | Power | Rare | Whenever you play a Soul, Summon 1. | |
| 0 | Skill | Uncommon | Summon 3 X times. Add X Souls into your Draw Pile. Exhaust. | |
| X | Status | Status | At the end of your turn, take 6 damage. | |
| 1 | Attack | Uncommon | Deal 8 damage. If the enemy is Vulnerable, hits twice. | |
| Distraction | 1 | Skill | Event | Add a random Skill into your Hand. It's free to play this turn. Exhaust. |
| 1 | Skill | Uncommon | Apply 1 Vulnerable. Gain 1 Strength for each Vulnerable on the enemy. Exhaust. | |
| 1 | Skill | Uncommon | Double your Energy. Exhaust. | |
| X | Curse | Curse | Unplayable. At the end of your turn, if this is in your Hand, gain 1 Weak. | |
| 1 | Attack | Common | Deal 10 damage. Upgrade 2 random cards in your Discard Pile. | |
| 1 | Skill | Uncommon | Put 3 cards from your Discard Pile into your Hand. Exhaust. | |
| 1 | Skill | Uncommon | Draw 2 cards. When this card is Exhausted, gain | |
| Dual Wield | 1 | Skill | Event | Choose an Attack or Power card. Add a copy of that card into your Hand. |
| 1 | Skill | Basic | Evoke your rightmost Orb twice. | |
| 3 | Power | Rare | Ethereal. The first card you play each turn is played an extra time. | |
| 2 | Skill | Rare | Exhaust your Hand. If 9 cards were Exhausted this way, gain 1 Intangible. | |
| 3 | Skill | Rare | Apply 29 Doom to ALL enemies. Kill enemies with at least as much Doom as HP. |