Slay the Spire 2

Cards

136 / 105 Cards

NameCostTypeRarityCard text
Adaptive Strike2AttackRareDeal 18 damage.
Add a 0 copy of this card into your Discard Pile.
All for One2AttackRareDeal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Ascender's BaneXCurseCurseUnplayable.
Ethereal.
Eternal.
Bad LuckXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, lose 13 HP.
Eternal.
Banshee's Cry9AttackRareDeal 33 damage to ALL enemies.
Costs less for each Ethereal card played this combat.
Barricade3PowerRareBlock is not removed at the start of your turn.
Bash2AttackBasicDeal 8 damage.
Apply 2 Vulnerable.
Blood Wall2SkillCommonLose 2 HP.
Gain 16 Block.
Bludgeon3AttackUncommonDeal 32 damage.
Buffer2PowerRarePrevent the next time you would lose HP.
Bulk Up2PowerUncommonLose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
BurnXStatusStatusUnplayable.
At the end of your turn, if this is in your Hand, take 2 damage.
Bury4AttackUncommonDeal 52 damage.
Byrdonis EggXQuestQuestUnplayable.
Can be hatched at a Rest Site.
CascadeXSkillRarePlay the top X cards of your Draw Pile.
Cinder2AttackCommonDeal 18 damage.
Exhaust 1 card at random.
ClumsyXCurseCurseUnplayable.
Ethereal.
Consuming Shadow2PowerRareChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Creative AI3PowerRareAt the start of your turn, add a random Power into your Hand.
Curse of the BellXCurseCurseUnplayable.
Eternal.
Dark Embrace2PowerRareWhenever a card is Exhausted,
draw 1 card.
DazedXStatusStatusUnplayable.
Ethereal.
Deathbringer2SkillUncommonApply 21 Doom and 1 Weak to ALL enemies.
DebtXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, lose 10 Gold.
DecayXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, take 2 damage.
Delay2SkillUncommonGain 11 Block.
Next turn,
gain .
Demesne3PowerRareEthereal.
At the start of your turn, gain and draw 1 additional card.
Demon Form3PowerRareAt the start of your turn, gain 2 Strength.
DisintegrationXStatusStatusAt the end of your turn, take 6 damage.
DoubtXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, gain 1 Weak.
Echo Form3PowerRareEthereal.
The first card you play each turn is played an extra time.
Eidolon2SkillRareExhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.
End of Days3SkillRareApply 29 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
Enthralled2CurseCurseIf this is in your Hand, it must be played before other cards.
Eternal.
Entrench2SkillEventDouble your Block.
Expect a Fight2SkillUncommonGain for each Attack in your Hand.
You cannot gain
additional this turn.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB