Slay the Spire 2
Cards



Adaptive Strike+Deal 23 damage.
Add a 0
copy of this card into your Discard Pile.
Attack
2Attack, Rare, Cost 2


All for One+Deal 14 damage.
Put ALL 0
cards from your Discard Pile into your Hand.
Attack
2Attack, Rare, Cost 2


Banshee's Cry+Deal 33 damage to ALL enemies.
Costs
less for each Ethereal card played this combat.
Attack
7Attack, Rare, Cost 7


Barricade+Block is not removed at the start of your turn.
Power
2Power, Rare, Cost 2


Bash+Deal 10 damage.
Apply 3 Vulnerable.
Attack
2Attack, Basic, Cost 2


Blood Wall+Lose 2 HP.
Gain 20 Block.
Skill
2Skill, Common, Cost 2


Bludgeon+Deal 42 damage.
Attack
3Attack, Uncommon, Cost 3


Buffer+Prevent the next 2 times you would lose HP.
Power
2Power, Rare, Cost 2


Bulk Up+Lose 1 Orb Slot.
Gain 3 Strength.
Gain 3 Dexterity.
Power
2Power, Uncommon, Cost 2


Bury+Deal 63 damage.
Attack
4Attack, Uncommon, Cost 4


Cinder+Deal 24 damage.
Exhaust 1 card at random.
Attack
2Attack, Common, Cost 2


Consuming Shadow+Channel 3 Dark.
At the end of your turn, Evoke your leftmost Orb.
Power
2Power, Rare, Cost 2


Creative AI+At the start of your turn, add a random Power into your Hand.
Power
2Power, Rare, Cost 2


Deathbringer+Apply 26 Doom and 1 Weak to ALL enemies.
Skill
2Skill, Uncommon, Cost 2


Delay+Gain 13 Block.
Next turn,
gain
.
Skill
2Skill, Uncommon, Cost 2


Demesne+Ethereal.
At the start of your turn, gain
and draw 1 additional card.
Power
2Power, Rare, Cost 2


Demon Form+At the start of your turn, gain 3 Strength.
Power
3Power, Rare, Cost 3


Echo Form+The first card you play each turn is played an extra time.
Power
3Power, Rare, Cost 3


End of Days+Apply 37 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
Skill
3Skill, Rare, Cost 3


EnthralledIf this is in your Hand, it must be played before other cards.
Eternal.
Curse
2Curse, Curse, Cost 2


Fiend Fire+Exhaust your Hand.
Deal 10 damage for each card Exhausted.
Exhaust.
Attack
2Attack, Rare, Cost 2


Fight Me!+Deal 6 damage twice.
Gain 4 Strength.
The enemy gains 1 Strength.
Attack
2Attack, Uncommon, Cost 2


Flak Cannon+Exhaust ALL your Status cards.
Deal 11 damage to a random enemy for each card Exhausted.
Attack
2Attack, Rare, Cost 2


Flame Barrier+Gain 16 Block.
Whenever you are attacked this turn, deal 6 damage back.
Skill
2Skill, Uncommon, Cost 2


Flatten+Osty deals 16 damage.
This card costs 0
if Osty has attacked this turn.
Attack
2Attack, Common, Cost 2


Glacier+Gain 9 Block.
Channel 2 Frost.
Skill
2Skill, Uncommon, Cost 2


High Five+Osty deals 13 damage
and applies 3 Vulnerable
to ALL enemies.
Attack
2Attack, Uncommon, Cost 2


Howl from Beyond+Deal 21 damage to ALL enemies.
At the end of your turn, if this is in your Exhaust Pile, play it.
Attack
3Attack, Uncommon, Cost 3


Hyperbeam+Deal 36 damage to ALL enemies.
Lose 3 Focus.
Attack
2Attack, Rare, Cost 2


Ice Lance+Deal 24 damage.
Channel 3 Frost.
Attack
3Attack, Rare, Cost 3


Impervious+Gain 40 Block.
Exhaust.
Skill
2Skill, Rare, Cost 2


Juggernaut+Whenever you gain Block, deal 8 damage to a random enemy.
Power
2Power, Rare, Cost 2


Legion of Bone+ALL players Summon 8.
Exhaust.
Skill
2Skill, Uncommon, Cost 2


Mangle+Deal 20 damage.
Enemy loses 15 Strength this turn.
Attack
3Attack, Rare, Cost 3


Melancholy+Gain 17 Block.
Reduce this card's cost by
whenever ANYONE dies.
Skill
3Skill, Uncommon, Cost 3


Metamorphosis+Add 5 random Attacks into your Draw Pile. They're free to play this combat.
Exhaust.
Skill
2Skill, Event, Cost 2