Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 2 | Attack | Rare | Deal 18 damage. Add a 0 | |
| 1 | Skill | Common | Summon 6. Exhaust. | |
| 1 | Power | Rare | At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it. | |
| 0 | Skill | Uncommon | Gain | |
| 2 | Attack | Rare | Deal 10 damage. Put ALL 0 | |
| 0 | Attack | Common | Deal 6 damage. Add a copy of this card into your Discard Pile. | |
| 2 | Skill | Ancient | Innate. Upgrade ALL your cards. Exhaust. | |
| 1 | Skill | Ancient | Ethereal. Gain 1 Intangible. Exhaust. | |
| 1 | Skill | Common | Gain 5 Block. Upgrade a card in your Hand. | |
| 1 | Power | Rare | Whenever you create a card, gain 1 Strength. | |
| X | Curse | Curse | Unplayable. Ethereal. Eternal. | |
| 1 | Attack | Uncommon | Deal 6 damage. Deals 3 additional damage for each card in your Exhaust Pile. | |
| 0 | Attack | Common | Deal 6 damage to ALL enemies twice. | |
| X | Curse | Curse | Unplayable. At the end of your turn, if this is in your Hand, lose 13 HP. Eternal. | |
| 1 | Attack | Common | Deal 7 damage. Channel 1 Lightning. | |
| 9 | Attack | Rare | Deal 33 damage to ALL enemies. Costs | |
| 1 | Attack | Common | Deal 5 damage for each Channeled Orb. | |
| 3 | Power | Rare | Block is not removed at the start of your turn. | |
| 2 | Attack | Basic | Deal 8 damage. Apply 2 Vulnerable. | |
| 0 | Skill | Uncommon | Draw 3 cards. You cannot draw additional cards this turn. | |
| 0 | Attack | Common | Deal 3 damage. Apply 1 Vulnerable. | |
| 1 | Attack | Rare | Deal 5 damage. Forge 5. Forges an additional 5 for every other time you've hit the enemy this turn. | |
| 1 | Status | Status | At the end of your turn, if this is in your Hand, lose 6 HP. | |
| 1 | Skill | Common | Choose a card in your Hand to Transform into Minion Strike. | |
| 1 | Power | Ancient | Gain 4 Focus. At the start of your turn, lose 1 Focus. | |
| 0 | Skill | Rare | Draw 1 card. Gain Gain Forge 5. Exhaust. | |
| 1 | Power | Uncommon | Whenever you spend or gain | |
| 1 | Attack | Common | Deal 8 damage. Apply Doom equal to damage dealt. | |
| 2 | Skill | Common | Lose 2 HP. Gain 16 Block. | |
| 0 | Skill | Common | Lose 3 HP. Gain | |
| 3 | Attack | Uncommon | Deal 32 damage. | |
| 1 | Attack | Common | Deal damage equal to your Block. | |
| 1 | Skill | Basic | Summon 5. | |
| 3 | Attack | Rare | Deal 18 damage. At the start of your turn, if this is in your Exhaust Pile, play it. Exhaust. | |
| 1 | Attack | Uncommon | If Osty is alive, he deals 9 damage to ALL enemies and you gain 9 Block. Osty dies. | |
| 0 | Skill | Common | Gain 6 Block. Add a Dazed into your Discard Pile. |