Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 1 | Attack | Basic | Deal 6 damage. | |
| 1 | Attack | Basic | Deal 6 damage. | |
| 1 | Attack | Basic | Deal 6 damage. | |
| 1 | Power | Uncommon | Whenever you play a Power, gain | |
| 1 | Skill | Uncommon | Put Sovereign Blade into your Hand from anywhere. Forge 8. | |
| 3 | Attack | Uncommon | Deal 24 damage. If this kills an enemy, gain | |
| 0 | Skill | Rare | Gain 4 Exhaust. | |
| 1 | Attack | Uncommon | Deal 5 damage. Deals 3 additional damage for each card you created this combat. | |
| 0 | Attack | Ancient | Innate. Deal 11 damage. Apply 3 Weak. | |
| 1 | Attack | Common | Deal 6 damage to ALL enemies. Draw 1 card. | |
| 0 | Attack | Token | Ethereal. Osty deals 10 damage to a random enemy. Exhaust. | |
| 1 | Attack | Common | Deal 3 damage to a random enemy 3 times. | |
| 2 | Power | Rare | Sovereign Blade gains Replay 1. | |
| 1 | Skill | Uncommon | Gain 2 Focus this turn for each unique Orb you have. Exhaust. | |
| 2 | Attack | Uncommon | Deal 14 damage. The next Power you play costs 0 | |
| 1 | Power | Rare | Take double damage from enemies. Allies take half damage from enemies. | |
| 1 | Skill | Uncommon | Gain 7 Block. Apply 1 Vulnerable. | |
| 2 | Attack | Rare | Deal 5 damage. Hits an additional time for each time you lost HP this combat. | |
| 0 | Skill | Uncommon | Channel X Lightning. | |
| 1 | Skill | Uncommon | Gain 6 Vigor. | |
| 0 | Attack | Uncommon | Deal 3 damage. Trigger all Lightning against the enemy. | |
| 1 | Power | Ancient | Whenever you play a card, gain | |
| 1 | Skill | Rare | Forge 30. | |
| 1 | Attack | Rare | Deal 4 damage twice. Exhaust a random Attack in your Hand and add its damage to this card. | |
| 1 | Power | Uncommon | Whenever you Evoke Lightning, deal 6 damage to each enemy hit. | |
| 1 | Attack | Common | Deal 4 damage and apply 1 Vulnerable to ALL enemies. | |
| 2 | Skill | Event | Gain 5 Block. Gain 5 Block at the start of the next 2 turns. | |
| 1 | Status | Status | At the end of your turn, if this is in your Hand, take 5 damage. Exhaust. | |
| 1 | Power | Rare | Whenever you create a Status, Channel 1 random Orb. | |
| 1 | Skill | Common | Apply 3 Vulnerable. Exhaust. | |
| 1 | Skill | Common | Gain 7 Block. Exhaust 1 card at random. | |
| 0 | Skill | Common | Gain Add a Void into your Discard Pile. | |
| 1 | Attack | Common | Deal 5 damage twice. | |
| 1 | Power | Rare | At the start of your turn, draw 1 card and Exhaust 1 card from your Hand. | |
| 2 | Power | Rare | The first time you gain Block from a card each turn, double the amount gained. | |
| 2 | Attack | Uncommon | Deal 14 damage. The next Attack you play costs 0 |